PoA_PRC8/_module/nss/trashrestdark.nss

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2022-10-07 14:20:31 -04:00
void main()
{
/* only execute for PC's entering an area */
if(!GetIsPC(GetEnteringObject())) {
return; }
object oCreature = GetEnteringObject();
//Make sure the opener is a PC
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDarkness(), oCreature, 999999.0f);
object oArea = GetArea(OBJECT_SELF);
// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
SetLocalInt(oArea, "nMonChance",70);
// place here the blueprint refrenfrence tag of the creature you wish to attack them
// or place the word CUSTOM which will send a 201 event to the area starting your won script
// here it is a goblin
SetLocalString(oArea, "sMonster","nw_skeleton");
}