94 lines
2.2 KiB
Plaintext
94 lines
2.2 KiB
Plaintext
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//strip_guild_oe
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//this script goes in the OnEnter Event of a Tracks Trigger in an area
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//were ALL of the PCs do not enter at once, like the tent area for example..
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void main()
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{
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object o = GetEnteringObject();
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object oItem, oGuild, oPass;
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string sGuild, sPass;
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//Stop here if it's not a PC or it's a DM
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if(!GetIsPC(o)) {return;}
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if(GetIsDM(o)) {return;}
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//If they have a guild pass stop here...
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oPass = GetItemPossessedBy(o, "guildpass");
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if(oPass != OBJECT_INVALID) {return;}
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oItem = GetFirstItemInInventory(o);
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while(GetIsObjectValid(oItem))
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{
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//Check Item Name for the word "Guild"
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sGuild = GetName(oItem);
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if(GetStringLeft(sGuild, 5)=="Guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Check Tagname of item for "guild"
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sPass = GetTag(oItem);
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if(sPass == "guild") //Change "guild" to the tagname you use for all guild items
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Double Check Tagname for "guild"
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if(GetStringLeft(sPass, 5)=="guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Finally, check resref name as well...
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sGuild = GetResRef(oItem);
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if(GetStringLeft(sGuild, 5)=="guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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oItem = GetNextItemInInventory(o);
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}
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int nSlot;
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object oPC = o;
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for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++)
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{
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oItem=GetItemInSlot(nSlot, oPC);
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//Check Item Name for the word "Guild"
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sGuild = GetName(oItem);
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if(GetStringLeft(sGuild, 5)=="Guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Check Tagname of item for "guild"
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sPass = GetTag(oItem);
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if(sPass == "guild") //Change "guild" to the tagname you use for all guild items
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Double Check Tagname for "guild"
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if(GetStringLeft(sPass, 5)=="guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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//Finally, check resref name as well...
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sGuild = GetResRef(oItem);
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if(GetStringLeft(sGuild, 5)=="guild")
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{
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.0f);
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}
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}
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}
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