PoA_PRC8/_module/nss/shadow_port.nss

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2022-10-07 14:20:31 -04:00
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetHitDice(oPC) < 30)
return;
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), GetLocation(oTarget));
FloatingTextStringOnCreature("Something is pulling you into another realm!", oPC);
location lTarget;
oTarget = GetWaypointByTag("shadow_way");
lTarget = GetLocation(oTarget);
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
DelayCommand(3.0, AssignCommand(oPC, ClearAllActions()));
DelayCommand(3.1, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
}