PoA_PRC8/_module/nss/setappearance1.nss

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2022-10-07 14:20:31 -04:00
//Note The if statements are to ensure they don't pick
//an invisible appearance.
void main()
{
object oPC = GetPCSpeaker();
object oPlayer = oPC;
int nAppearanceType = GetAppearanceType(oPC) + 1;
//DMs can choose any appearance!
if(GetIsDM(oPC))
{
SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC)));
SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType));
SetCreatureAppearanceType(oPC, nAppearanceType);
}
else
{
if (nAppearanceType == 16)
{
nAppearanceType = 17;
}
else if (nAppearanceType == 24)
{
nAppearanceType = 25;
}
else if (nAppearanceType == 32)
{
nAppearanceType = 34;
}
else if (nAppearanceType == 38)
{
nAppearanceType = 39;
}
else if (nAppearanceType == 41)
{
nAppearanceType = 51;
}
else if (nAppearanceType == 72)
{
nAppearanceType = 73;
}
else if (nAppearanceType == 75)
{
nAppearanceType = 76;
}
else if (nAppearanceType == 78)
{
nAppearanceType = 82;
}
else if (nAppearanceType == 118)
{
nAppearanceType = 119;
}
else if (nAppearanceType == 143)
{
nAppearanceType = 144;
}
else if (nAppearanceType == 149)
{
nAppearanceType = 150;
}
else if (nAppearanceType == 169)
{
nAppearanceType = 170;
}
else if (nAppearanceType == 173)
{
nAppearanceType = 174;
}
else if (nAppearanceType == 178)
{
nAppearanceType = 179;
}
else if (nAppearanceType == 183)
{
nAppearanceType = 184;
}
else if (nAppearanceType == 194)
{
nAppearanceType = 195;
}
else if (nAppearanceType == 200)
{
nAppearanceType = 202;
}
else if (nAppearanceType == 298)
{
nAppearanceType = 300;
}
else if (nAppearanceType == 307)
{
nAppearanceType = 352;
}
else if (nAppearanceType == 366)
{
nAppearanceType = 367;
}
else if (nAppearanceType == 371)
{
nAppearanceType = 374;
}
else if (nAppearanceType == 392)
{
nAppearanceType = 401;
}
else if (nAppearanceType == 404)
{
nAppearanceType = 407;
}
else if (nAppearanceType == 417)
{
nAppearanceType = 419;
}
else if (nAppearanceType == 420)
{
nAppearanceType = 423;
}
else if (nAppearanceType == 425)
{
nAppearanceType = 426;
}
else if (nAppearanceType == 431)
{
nAppearanceType = 446;
}
else if (nAppearanceType == 447)
{
nAppearanceType = 451;
}
else if (nAppearanceType == 455)
{
nAppearanceType = 474;
}
//Start over...
else if (nAppearanceType == 481)
{
nAppearanceType = 1; //Set this to 1000 For CEP2
}
SetCreatureAppearanceType(oPC, nAppearanceType);
}
//Clear the reputation of the PC just in case changing appearace changes faction!
if(GetIsPC(oPlayer))
{
AssignCommand(oPlayer, ClearAllActions());
//Clear Reputation of PC
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
}
}