174 lines
3.8 KiB
Plaintext
174 lines
3.8 KiB
Plaintext
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//Note The if statements are to ensure they don't pick
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//an invisible appearance.
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void main()
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{
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object oPC = GetPCSpeaker();
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object oPlayer = oPC;
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int nAppearanceType = GetAppearanceType(oPC) + 1;
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//DMs can choose any appearance!
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if(GetIsDM(oPC))
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{
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SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC)));
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SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType));
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SetCreatureAppearanceType(oPC, nAppearanceType);
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}
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else
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{
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if (nAppearanceType == 16)
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{
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nAppearanceType = 17;
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}
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else if (nAppearanceType == 24)
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{
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nAppearanceType = 25;
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}
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else if (nAppearanceType == 32)
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{
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nAppearanceType = 34;
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}
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else if (nAppearanceType == 38)
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{
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nAppearanceType = 39;
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}
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else if (nAppearanceType == 41)
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{
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nAppearanceType = 51;
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}
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else if (nAppearanceType == 72)
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{
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nAppearanceType = 73;
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}
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else if (nAppearanceType == 75)
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{
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nAppearanceType = 76;
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}
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else if (nAppearanceType == 78)
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{
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nAppearanceType = 82;
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}
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else if (nAppearanceType == 118)
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{
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nAppearanceType = 119;
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}
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else if (nAppearanceType == 143)
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{
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nAppearanceType = 144;
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}
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else if (nAppearanceType == 149)
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{
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nAppearanceType = 150;
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}
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else if (nAppearanceType == 169)
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{
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nAppearanceType = 170;
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}
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else if (nAppearanceType == 173)
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{
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nAppearanceType = 174;
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}
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else if (nAppearanceType == 178)
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{
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nAppearanceType = 179;
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}
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else if (nAppearanceType == 183)
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{
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nAppearanceType = 184;
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}
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else if (nAppearanceType == 194)
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{
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nAppearanceType = 195;
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}
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else if (nAppearanceType == 200)
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{
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nAppearanceType = 202;
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}
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else if (nAppearanceType == 298)
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{
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nAppearanceType = 300;
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}
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else if (nAppearanceType == 307)
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{
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nAppearanceType = 352;
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}
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else if (nAppearanceType == 366)
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{
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nAppearanceType = 367;
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}
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else if (nAppearanceType == 371)
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{
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nAppearanceType = 374;
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}
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else if (nAppearanceType == 392)
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{
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nAppearanceType = 401;
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}
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else if (nAppearanceType == 404)
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{
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nAppearanceType = 407;
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}
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else if (nAppearanceType == 417)
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{
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nAppearanceType = 419;
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}
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else if (nAppearanceType == 420)
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{
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nAppearanceType = 423;
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}
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else if (nAppearanceType == 425)
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{
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nAppearanceType = 426;
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}
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else if (nAppearanceType == 431)
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{
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nAppearanceType = 446;
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}
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else if (nAppearanceType == 447)
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{
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nAppearanceType = 451;
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}
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else if (nAppearanceType == 455)
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{
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nAppearanceType = 474;
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}
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//Start over...
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else if (nAppearanceType == 481)
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{
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nAppearanceType = 1; //Set this to 1000 For CEP2
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}
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SetCreatureAppearanceType(oPC, nAppearanceType);
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}
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//Clear the reputation of the PC just in case changing appearace changes faction!
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if(GetIsPC(oPlayer))
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{
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AssignCommand(oPlayer, ClearAllActions());
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//Clear Reputation of PC
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if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
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}
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}
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}
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