18 lines
615 B
Plaintext
18 lines
615 B
Plaintext
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#include "afx_sfunc"
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void main()
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{
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object oArea = GetArea(OBJECT_SELF);
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// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
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SetLocalInt(oArea, "nMonChance",99);
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// place here the blueprint refrenfrence tag of the creature you wish to attack them
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// or place the word CUSTOM which will send a 201 event to the area starting your won script
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// here it is a goblin
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SetLocalString(oArea, "sMonster","LivingStatue");
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object oPC=GetEnteringObject();
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if(GetIsPC(oPC) == TRUE) {
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afx_apply_effects(oPC,OBJECT_SELF);
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}
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}
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