41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Default On Heartbeat
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//:: NW_C2_DEFAULT1
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script will have people perform default
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animations.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 23, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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object enemy = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,OBJECT_SELF,1, CREATURE_TYPE_IS_ALIVE );
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if (!GetHasSpellEffect(SPELL_SHADOW_SHIELD, OBJECT_SELF)) {
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AssignCommand(OBJECT_SELF, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD,OBJECT_SELF, METAMAGIC_MAXIMIZE, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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}
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if (!GetHasSpellEffect(SPELL_TRUE_SEEING, OBJECT_SELF)) {
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AssignCommand(OBJECT_SELF, ActionCastSpellAtObject(SPELL_TRUE_SEEING,OBJECT_SELF, METAMAGIC_MAXIMIZE, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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}
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if(!GetIsFighting(OBJECT_SELF) || !GetIsInCombat(OBJECT_SELF)) {
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AssignCommand(OBJECT_SELF, ActionAttack(enemy));
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}
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}
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