PoA_PRC8/_module/nss/renderdeath.nss

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#include "NW_I0_GENERIC"
void main()
{
switch (d4()) {
case 1: SpeakString("There will be other Queens!"); break;
case 2: SpeakString("NOOOOO!"); break;
case 3: SpeakString("I feel my lifeblood failing!"); break;
case 4: SpeakString("MERCY!");
}
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//ExecuteScript("sf_xp", OBJECT_SELF);
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}