36 lines
966 B
Plaintext
36 lines
966 B
Plaintext
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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oTarget = oPC;
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DelayCommand(5.0, ActionCastSpellAtObject(SPELL_BANISHMENT, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, FALSE));
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location lTarget;
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oTarget = GetWaypointByTag("lokis_way");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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DelayCommand(7.0, AssignCommand(oPC, ClearAllActions()));
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DelayCommand(10.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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effect eEffect;
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eEffect = EffectVisualEffect(VFX_IMP_UNSUMMON);
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DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC));
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}
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