44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
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location lTarget;
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int nInt;
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object oTarget;
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object bTarget;
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//Put this script in the OnEnter event of a tracks trigger or area.
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void main()
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{
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object oPC = GetEnteringObject();
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/*
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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*/
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if (GetItemPossessedBy(oPC, "immotoken")!= OBJECT_INVALID)
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{
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FloatingTextStringOnCreature("A magical vortex has opened up and sucked you in!!!", oPC);
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oTarget = oPC;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), GetLocation(oTarget));
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bTarget = GetWaypointByTag("bermudaway");
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lTarget = GetLocation(bTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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DelayCommand(2.0, AssignCommand(oPC, ClearAllActions()));
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DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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}
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}
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