PoA_PRC8/_module/nss/onactivateitem.nss

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2022-10-07 14:20:31 -04:00
//::///////////////////////////////////////////////
//:: Example XP2 OnActivate Script Script
//:: x2_mod_def_act
//:: (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Put into: OnItemActivate Event
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-07-16
//:://////////////////////////////////////////////
#include "x2_inc_switches"
void main()
{
ExecuteScript("prc_onactivate", OBJECT_SELF);
object oItem = GetItemActivated();
object oPC = GetItemActivator();
///////////////////////////////////////////////////////////////////////////////
//Handle Jail...
//NO ITEMS WORK IN JAIL!!!
if(GetLocalInt(GetArea(oPC), "JAIL")==1)
{
AssignCommand(oPC, ClearAllActions());
return;
}
// * Generic Item Script Execution Code
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
// * it will execute a script that has the same name as the item's tag
// * inside this script you can manage scripts for all events by checking against
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
{
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
if (nRet == X2_EXECUTE_SCRIPT_END)
{
return;
}
}
}