15 lines
419 B
Plaintext
15 lines
419 B
Plaintext
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//This script applies spell failure 100% to all PCs who enter the area
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//This goes in a Tracks Trigger or Area Properties of the OnEnter Event.
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void main()
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{
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object oPC;
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oPC = GetEnteringObject();
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if (GetIsDM(oPC)) return;
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if (GetIsDMPossessed(oPC)) return;
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if(!GetIsPC(oPC))return;
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effect eEffect;
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eEffect = EffectSpellFailure(100, SPELL_SCHOOL_GENERAL);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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