48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
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int GetNextShinIndex( int iIndex)
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{
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if( iIndex == 185)
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iIndex = 63;
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if( iIndex == 62)
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iIndex = 21;
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if( iIndex == 2)
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iIndex = 1;
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if( iIndex == 0)
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iIndex = 186;
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return iIndex;
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}
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void main()
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{
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//First line of the item customization script
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object oPlayer = GetPCSpeaker();
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int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
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object oItem = GetItemInSlot( iSlot, oPlayer);
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int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
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iIndex--;
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iIndex = GetNextShinIndex( iIndex);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
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object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, iIndex, TRUE);
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object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, iIndex, TRUE);
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DestroyObject( oNewItem);
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if( GetIsObjectValid( oNewItem2))
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{
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AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot));
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DestroyObject( oItem);
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}
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else
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DestroyObject( oNewItem2);
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}
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