PoA_PRC8/_module/nss/idcust_modrhand.nss

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2022-10-07 14:20:31 -04:00
int GetNextHandIndex( int iIndex)
{
if( iIndex == 2)
iIndex = 3;
if( iIndex == 11)
iIndex = 63;
if( iIndex == 64)
iIndex = 186;
if( iIndex == 187)
iIndex = 1;
return iIndex;
}
void main()
{
//First line of the item customization script
object oPlayer = GetPCSpeaker();
int iSlot = GetLocalInt( OBJECT_SELF, "iSlot");
object oItem = GetItemInSlot( iSlot, oPlayer);
int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND);
if( GetIsDM( oPlayer))
SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex));
iIndex++;
iIndex = GetNextHandIndex( iIndex);
if( GetIsDM( oPlayer))
SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex));
object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND, iIndex, TRUE);
if( GetIsObjectValid( oNewItem))
{
AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot));
DestroyObject( oItem);
}
else
DestroyObject( oNewItem);
}