PoA_PRC8/_module/nss/dancingbowruns.nss

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2022-10-07 14:20:31 -04:00
//::///////////////////////////////////////////////
//:: Default On Attacked
//:: NW_C2_DEFAULT5
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
If already fighting then ignore, else determine
combat round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
object oPC = GetLastAttacker();
AssignCommand(OBJECT_SELF, ActionMoveAwayFromObject(oPC, TRUE, 18.0));
DelayCommand(3.0, AssignCommand(OBJECT_SELF, ActionAttack(oPC)));
if(!GetFleeToExit())
{
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetIsObjectValid(GetLastAttacker()))
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
//AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100);
SetSummonHelpIfAttacked();
DetermineSpecialBehavior(GetLastAttacker());
}
else
{
if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
{
SetSummonHelpIfAttacked();
DetermineCombatRound();
}
}
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
//Shout that I was attacked
SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
}
}
}
else
{
//Put a check in to see if this attacker was the last attacker
//Possibly change the GetNPCWarning function to make the check
SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
}
}
else
{
ActivateFleeToExit();
}
if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1005));
}
}