68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Default On Attacked
|
||
|
//:: NW_C2_DEFAULT5
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
If already fighting then ignore, else determine
|
||
|
combat round
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: Oct 16, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
#include "NW_I0_GENERIC"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPC = GetLastAttacker();
|
||
|
|
||
|
AssignCommand(OBJECT_SELF, ActionMoveAwayFromObject(oPC, TRUE, 18.0));
|
||
|
DelayCommand(3.0, AssignCommand(OBJECT_SELF, ActionAttack(oPC)));
|
||
|
if(!GetFleeToExit())
|
||
|
{
|
||
|
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
|
||
|
{
|
||
|
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
|
||
|
{
|
||
|
if(GetIsObjectValid(GetLastAttacker()))
|
||
|
{
|
||
|
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
|
||
|
{
|
||
|
//AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100);
|
||
|
SetSummonHelpIfAttacked();
|
||
|
DetermineSpecialBehavior(GetLastAttacker());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
|
||
|
{
|
||
|
SetSummonHelpIfAttacked();
|
||
|
DetermineCombatRound();
|
||
|
}
|
||
|
}
|
||
|
//Shout Attack my target, only works with the On Spawn In setup
|
||
|
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
|
||
|
//Shout that I was attacked
|
||
|
SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Put a check in to see if this attacker was the last attacker
|
||
|
//Possibly change the GetNPCWarning function to make the check
|
||
|
SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ActivateFleeToExit();
|
||
|
}
|
||
|
if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
|
||
|
{
|
||
|
SignalEvent(OBJECT_SELF, EventUserDefined(1005));
|
||
|
}
|
||
|
}
|