63 lines
1.3 KiB
Plaintext
63 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Isaacs Greater Missile Storm
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//:: x0_s0_MissStorm2
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Up to 20 missiles, each doing 3d6 damage to each
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target in area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 31, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By:
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Epic Adjustment Added By Genisys
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int nInt;
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int nDD;
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object oCaster = OBJECT_SELF;
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int nCL = GetCasterLevel(oCaster);
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//If caster level is 22 or higher..
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if(nCL >21)
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{
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int nEL = nCL - 20;
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int nDiv = nEL / 2;
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nInt = nDiv + 10; //10 + 1 / 2 levels over level 10
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//(25 Max Total Missles)
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//end if Level Check
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}
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//If not greater than level 21, then 10 is the max level cap
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else
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{
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nInt = 10;
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}
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DoMissileStorm(2, nInt, SPELL_ISAACS_GREATER_MISSILE_STORM);
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}
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