PoA_PRC8/_module/_removed files/x0_s0_missstorm2.nss

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//::///////////////////////////////////////////////
//:: Isaacs Greater Missile Storm
//:: x0_s0_MissStorm2
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
Up to 20 missiles, each doing 3d6 damage to each
target in area.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: July 31, 2002
//:://////////////////////////////////////////////
//:: Last Updated By:
#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Epic Adjustment Added By Genisys
int nInt;
int nDD;
object oCaster = OBJECT_SELF;
int nCL = GetCasterLevel(oCaster);
//If caster level is 22 or higher..
if(nCL >21)
{
int nEL = nCL - 20;
int nDiv = nEL / 2;
nInt = nDiv + 10; //10 + 1 / 2 levels over level 10
//(25 Max Total Missles)
//end if Level Check
}
//If not greater than level 21, then 10 is the max level cap
else
{
nInt = 10;
}
DoMissileStorm(2, nInt, SPELL_ISAACS_GREATER_MISSILE_STORM);
}