2024-03-30 23:27:03 -04:00
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//
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// Spawn Camp
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//
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//
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// CampNumP
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// CampNumC
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// CampRadius
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// CampTrigger
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// CampTriggerScript
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//
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// RW : Random Walk
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// SF : Spawn Facing Camp
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// SG : Spawn Group
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// LT00 : Loot Table
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// CD000|T0 : Corpse Decay
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// PL0|T00 : Placeable Trap Disabled
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// DT000 : Death Script
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// RH000 : Return Home
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//
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//
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2024-04-07 01:06:57 -04:00
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#include "inc_debug"
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2024-03-30 23:27:03 -04:00
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object GetChildByTag(object oSpawn, string sChildTag);
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object GetChildByNumber(object oSpawn, int nChildNum);
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object GetSpawnByID(int nSpawnID);
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void DeactivateSpawn(object oSpawn);
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void DeactivateSpawnsByTag(string sSpawnTag);
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void DeactivateAllSpawns();
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void DespawnChildren(object oSpawn);
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void DespawnChildrenByTag(object oSpawn, string sSpawnTag);
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//
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//
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void SetCampSpawn(object oCamp, string sCamp, location lCamp)
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{
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2024-04-07 01:06:57 -04:00
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//:: Declare major variables
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int nDifficulty = 0;
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int nTotalPCs = 0;
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object oArea = GetArea(OBJECT_SELF);
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//:: Cycle through PCs in Area
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object oPC = GetFirstObjectInArea(oArea);
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//:: Get number of PCs in party
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while (oPC != OBJECT_INVALID)
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{
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if (GetIsPC(oPC) ||
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(GetMaster(oPC) != OBJECT_INVALID &&
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GetMaster(GetMaster(oPC)) == OBJECT_INVALID)) //:: Only PCs & Henchmen count.
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{
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nTotalPCs++;
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}
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oPC = GetNextObjectInArea(oArea);
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}
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2024-03-30 23:27:03 -04:00
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2024-04-07 01:06:57 -04:00
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//:: Calculate difficluty
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if (nTotalPCs >= 5)
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{nDifficulty = nDifficulty + (nTotalPCs-3) / 2;}
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if (nDifficulty >= 8)
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{(nDifficulty == 8);}
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if (nDifficulty <= 0)
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{(nDifficulty == 0);}
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if (DEBUG) DelayCommand(0.0f, SpeakString("Difficulty Level is: "+IntToString(nDifficulty), TALKVOLUME_SHOUT));
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2024-03-30 23:27:03 -04:00
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//
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// Place Custom Camps Here
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// -------------------------------------------
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2024-04-07 18:07:07 -04:00
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//:: Boneklaw patrol
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if (sCamp == "boneklaw_patrol")
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{
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//:: Set Number of Placeables
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int nPlcNum = 0;
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SetLocalInt(oCamp, "CampNumP", nPlcNum);
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//:: Set Number of Creatures
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int nSpawnNum = 2 + nDifficulty + d3(2);
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SetLocalInt(oCamp, "CampNumC", nSpawnNum);
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//:: Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 10.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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// SetLocalString(oCamp, "CampTrigger", "C0");
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// SetLocalInt(oCamp, "CampTriggerScript", 0);
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//:: Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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//:: Set Placeable 0 and Spawn Flags
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//:: First Placeable always Spawns at Center of Camp
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//:: If CampCenter Is Not Set
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//SetLocalString(oCamp, "CampP0", "poa_corpse001");
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//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "grp_boneklaw");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "grp_boneklaw");
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SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "grp_boneklaw");
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SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "grp_boneklaw");
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SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
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// Set Creature 4 and Spawn Flags
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SetLocalString(oCamp, "CampC4", "grp_boneklaw");
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SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
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// Set Creature 5 and Spawn Flags
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SetLocalString(oCamp, "CampC5", "grp_boneklaw");
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SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
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// Set Creature 6 and Spawn Flags
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SetLocalString(oCamp, "CampC6", "grp_boneklaw");
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SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
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// Set Creature 7 and Spawn Flags
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SetLocalString(oCamp, "CampC7", "grp_boneklaw");
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SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
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// Set Creature 8 and Spawn Flags
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SetLocalString(oCamp, "CampC8", "grp_boneklaw");
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SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
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// Set Creature 9 and Spawn Flags
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SetLocalString(oCamp, "CampC9", "grp_boneklaw");
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SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
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// Set Creature 10 and Spawn Flags
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SetLocalString(oCamp, "CampC10", "grp_boneklaw");
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SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
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}
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//:: Boneklaw patrol
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2024-04-07 01:06:57 -04:00
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//:: Ghouls, Ghasts & supper
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if (sCamp == "ghoul_feast")
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{
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//:: Set Number of Placeables
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int nPlcNum = 2 + d4(1);
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SetLocalInt(oCamp, "CampNumP", nPlcNum);
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//:: Set Number of Creatures
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int nSpawnNum = 1 + nDifficulty + d4(2);
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SetLocalInt(oCamp, "CampNumC", nSpawnNum);
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//:: Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 2.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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// SetLocalString(oCamp, "CampTrigger", "C0");
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// SetLocalInt(oCamp, "CampTriggerScript", 0);
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//:: Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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//:: Set Placeable 0 and Spawn Flags
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//:: First Placeable always Spawns at Center of Camp
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//:: If CampCenter Is Not Set
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SetLocalString(oCamp, "CampP0", "poa_corpse001");
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SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Placeable 1 and Spawn Flags
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SetLocalString(oCamp, "CampP1", "plc_bloodstain");
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SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
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// Set Placeable 2 and Spawn Flags
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SetLocalString(oCamp, "CampP2", "plc_bloodstain");
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SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
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// Set Placeable 3 and Spawn Flags
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SetLocalString(oCamp, "CampP3", "plc_bloodstain");
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SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
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// Set Placeable 4 and Spawn Flags
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SetLocalString(oCamp, "CampP4", "plc_bloodstain");
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SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "grp_ghasts");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "grp_ghasts");
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SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "grp_ghasts");
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SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "grp_ghasts");
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SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG");
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// Set Creature 4 and Spawn Flags
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SetLocalString(oCamp, "CampC4", "grp_ghasts");
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SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
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// Set Creature 5 and Spawn Flags
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SetLocalString(oCamp, "CampC5", "grp_ghasts");
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SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG");
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// Set Creature 6 and Spawn Flags
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SetLocalString(oCamp, "CampC6", "grp_ghasts");
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SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG");
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// Set Creature 7 and Spawn Flags
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SetLocalString(oCamp, "CampC7", "grp_ghasts");
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SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG");
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// Set Creature 8 and Spawn Flags
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SetLocalString(oCamp, "CampC8", "grp_ghasts");
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SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG");
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// Set Creature 9 and Spawn Flags
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SetLocalString(oCamp, "CampC9", "grp_ghasts");
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SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG");
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// Set Creature 10 and Spawn Flags
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SetLocalString(oCamp, "CampC10", "grp_ghasts");
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SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG");
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// Set Creature 11 and Spawn Flags
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SetLocalString(oCamp, "CampC11", "grp_ghasts");
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SetLocalString(oCamp, "CampC11_Flags", "SP_SF_SG");
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// Set Creature 12 and Spawn Flags
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SetLocalString(oCamp, "CampC12", "grp_ghasts");
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SetLocalString(oCamp, "CampC12_Flags", "SP_SF_SG");
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}
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//:: Ghouls, Ghasts & supper
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//:: Shadow Gang
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if (sCamp == "shadow_gang")
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{
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//:: Set Number of Placeables
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int nPlcNum = 0;
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SetLocalInt(oCamp, "CampNumP", nPlcNum);
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//:: Set Number of Creatures
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int nSpawnNum = 1 + nDifficulty + d4(2);
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SetLocalInt(oCamp, "CampNumC", nSpawnNum);
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//:: Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 2.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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// SetLocalString(oCamp, "CampTrigger", "C0");
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// SetLocalInt(oCamp, "CampTriggerScript", 0);
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//:: Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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//:: Set Placeable 0 and Spawn Flags
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//:: First Placeable always Spawns at Center of Camp
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//:: If CampCenter Is Not Set
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//SetLocalString(oCamp, "CampP0", "poa_corpse001");
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//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "grp_shadow");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "grp_shadow");
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SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "grp_shadow");
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SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "grp_shadow");
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SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
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// Set Creature 4 and Spawn Flags
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SetLocalString(oCamp, "CampC4", "grp_shadow");
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SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
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// Set Creature 5 and Spawn Flags
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SetLocalString(oCamp, "CampC5", "grp_shadow");
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SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
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// Set Creature 6 and Spawn Flags
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SetLocalString(oCamp, "CampC6", "grp_shadow");
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SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
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// Set Creature 7 and Spawn Flags
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SetLocalString(oCamp, "CampC7", "grp_shadow");
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SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
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// Set Creature 8 and Spawn Flags
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SetLocalString(oCamp, "CampC8", "grp_shadow");
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SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
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// Set Creature 9 and Spawn Flags
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SetLocalString(oCamp, "CampC9", "grp_shadow");
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SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
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// Set Creature 10 and Spawn Flags
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SetLocalString(oCamp, "CampC10", "grp_shadow");
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SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
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// Set Creature 11 and Spawn Flags
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SetLocalString(oCamp, "CampC11", "grp_shadow");
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SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG");
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// Set Creature 12 and Spawn Flags
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SetLocalString(oCamp, "CampC12", "grp_shadow");
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SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG");
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}
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//:: Shadow Gang
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//:: Crypt Chanter & Wraith gang
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if (sCamp == "camp_chanter")
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{
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//:: Set Number of Placeables
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int nPlcNum = 0;
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SetLocalInt(oCamp, "CampNumP", nPlcNum);
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//:: Set Number of Creatures
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int nSpawnNum = 2 + nDifficulty + d4(2);
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SetLocalInt(oCamp, "CampNumC", nSpawnNum);
|
|
|
|
|
|
|
|
//:: Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 10.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
// SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
// SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
//:: Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
//:: Set Placeable 0 and Spawn Flags
|
|
|
|
//:: First Placeable always Spawns at Center of Camp
|
|
|
|
//:: If CampCenter Is Not Set
|
|
|
|
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
|
|
|
|
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "grp_chanter");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC4", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC5", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 6 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC6", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 7 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC7", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 8 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC8", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 9 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC9", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 10 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC10", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 11 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC11", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 12 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC12", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG");
|
|
|
|
}
|
|
|
|
//:: Crypt Chanter & Wraith gang
|
|
|
|
|
|
|
|
//:: Hulking Corpse
|
|
|
|
if (sCamp == "camp_hulkcorpse")
|
|
|
|
{
|
|
|
|
//:: Set Number of Placeables
|
|
|
|
int nPlcNum = 0;
|
|
|
|
SetLocalInt(oCamp, "CampNumP", nPlcNum);
|
|
|
|
|
|
|
|
//:: Set Number of Creatures
|
|
|
|
int nSpawnNum = 1 + nDifficulty;
|
|
|
|
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
|
|
|
|
|
|
|
|
//:: Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 10.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
// SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
// SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
//:: Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
//:: Set Placeable 0 and Spawn Flags
|
|
|
|
//:: First Placeable always Spawns at Center of Camp
|
|
|
|
//:: If CampCenter Is Not Set
|
|
|
|
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
|
|
|
|
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC4", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC5", "grp_hulkcorpse");
|
|
|
|
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
}
|
|
|
|
//:: Hulking Corpse
|
|
|
|
|
|
|
|
//:: Cinderspawn gang
|
|
|
|
if (sCamp == "camp_cinder")
|
|
|
|
{
|
|
|
|
//:: Set Number of Placeables
|
|
|
|
int nPlcNum = 2 + d6(2);
|
|
|
|
SetLocalInt(oCamp, "CampNumP", nPlcNum);
|
|
|
|
|
|
|
|
//:: Set Number of Creatures
|
|
|
|
int nSpawnNum = 1 + nDifficulty + d3(1);
|
|
|
|
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
|
|
|
|
|
|
|
|
//:: Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 10.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
// SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
// SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
//:: Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
//:: Set Placeable 0 and Spawn Flags
|
|
|
|
//:: First Placeable always Spawns at Center of Camp
|
|
|
|
//:: If CampCenter Is Not Set
|
|
|
|
SetLocalString(oCamp, "CampP0", "plc_dustplume");
|
|
|
|
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Placeable 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP1", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP2", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP3", "plc_dustplume");
|
|
|
|
SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP4", "plc_flamemedium");
|
|
|
|
SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP5", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP5_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 6 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP6", "plc_dustplume");
|
|
|
|
SetLocalString(oCamp, "CampP6_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 7 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP7", "plc_flamemedium");
|
|
|
|
SetLocalString(oCamp, "CampP7_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 8 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP8", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP8_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 9 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP9", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP9_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 10 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP10", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP10_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 11 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP11", "plc_flamemedium");
|
|
|
|
SetLocalString(oCamp, "CampP11_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 12 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP12", "plc_flamelarge");
|
|
|
|
SetLocalString(oCamp, "CampP12_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "grp_cinder");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "grp_cinder");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "grp_cinder");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "grp_cinder");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC4", "grp_cinder");
|
|
|
|
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
|
|
|
|
}
|
|
|
|
//:: Cinderspawn gang
|
|
|
|
|
|
|
|
//:: Wight pack
|
|
|
|
if (sCamp == "wight_pack")
|
|
|
|
{
|
|
|
|
//:: Set Number of Placeables
|
|
|
|
int nPlcNum = 0;
|
|
|
|
SetLocalInt(oCamp, "CampNumP", nPlcNum);
|
|
|
|
|
|
|
|
//:: Set Number of Creatures
|
|
|
|
int nSpawnNum = 2 + nDifficulty + d3(3);
|
|
|
|
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
|
|
|
|
|
|
|
|
//:: Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 10.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
// SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
// SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
//:: Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
//:: Set Placeable 0 and Spawn Flags
|
|
|
|
//:: First Placeable always Spawns at Center of Camp
|
|
|
|
//:: If CampCenter Is Not Set
|
|
|
|
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
|
|
|
|
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC4", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC5", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 6 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC6", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 7 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC7", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 8 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC8", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 9 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC9", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 10 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC10", "grp_wight");
|
|
|
|
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
}
|
|
|
|
//:: Wight pack
|
|
|
|
|
|
|
|
//:: Wraith rift
|
|
|
|
if (sCamp == "wraith_rift")
|
|
|
|
{
|
|
|
|
//:: Set Number of Placeables
|
|
|
|
int nPlcNum = 2 + d4(1);
|
|
|
|
SetLocalInt(oCamp, "CampNumP", nPlcNum);
|
|
|
|
|
|
|
|
//:: Set Number of Creatures
|
|
|
|
int nSpawnNum = 2 + nDifficulty + d3(3);
|
|
|
|
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
|
|
|
|
|
|
|
|
//:: Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 1.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
// SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
// SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
//:: Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
//:: Set Placeable 0 and Spawn Flags
|
|
|
|
//:: First Placeable always Spawns at Center of Camp
|
|
|
|
//:: If CampCenter Is Not Set
|
|
|
|
SetLocalString(oCamp, "CampP0", "wraith_rift001");
|
|
|
|
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Placeable 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP1", "plc_magicpurple");
|
|
|
|
SetLocalString(oCamp, "CampP1_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP2", "plc_magicpurple");
|
|
|
|
SetLocalString(oCamp, "CampP2_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP3", "plc_magicpurple");
|
|
|
|
SetLocalString(oCamp, "CampP3_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP4", "plc_magicpurple");
|
|
|
|
SetLocalString(oCamp, "CampP4_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Placeable 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP5", "plc_magicpurple");
|
|
|
|
SetLocalString(oCamp, "CampP5_Flags", "SP_PL0");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 4 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC4", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
|
|
|
|
|
|
|
|
// Set Creature 5 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC5", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 6 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC6", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 7 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC7", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 8 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC8", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 9 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC9", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG");
|
|
|
|
|
|
|
|
// Set Creature 10 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC10", "grp_wraith");
|
|
|
|
SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG");
|
|
|
|
}
|
|
|
|
//:: Wraith rift
|
|
|
|
|
2024-03-30 23:27:03 -04:00
|
|
|
|
|
|
|
// Example Camp
|
|
|
|
// One Campfire and 4 Goblins
|
|
|
|
if (sCamp == "goblincamp")
|
|
|
|
{
|
|
|
|
|
|
|
|
// Set Number of Placeables
|
|
|
|
SetLocalInt(oCamp, "CampNumP", 2);
|
|
|
|
// Set Number of Creatures
|
|
|
|
SetLocalInt(oCamp, "CampNumC", 4);
|
|
|
|
// Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 10.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
// Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
// Set Placeable 0 and Spawn Flags
|
|
|
|
// First Placeable always Spawns at Center of Camp
|
|
|
|
// If CampCenter Is Not Set
|
|
|
|
SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
|
|
|
|
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Placeable 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP1", "plc_chest1");
|
|
|
|
SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "NW_GOBCHIEFB");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_CD60_RH30");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "goblins_low");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG_CD60_RH");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "goblins_low");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG_CD60_RH");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "goblins_low");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG_CD60_RH");
|
|
|
|
}
|
|
|
|
else if (sCamp == "demoncamp")
|
|
|
|
{
|
|
|
|
|
|
|
|
// Set Number of Placeables
|
|
|
|
SetLocalInt(oCamp, "CampNumP", 2);
|
|
|
|
// Set Number of Creatures
|
|
|
|
SetLocalInt(oCamp, "CampNumC", 4);
|
|
|
|
// Set Radius of Camp
|
|
|
|
SetLocalFloat(oCamp, "CampRadius", 5.0);
|
|
|
|
|
|
|
|
// Set Creature 0 to be Trigger
|
|
|
|
// Script 00 : Kill him and the Camp Despawns
|
|
|
|
SetLocalString(oCamp, "CampTrigger", "C0");
|
|
|
|
SetLocalInt(oCamp, "CampTriggerScript", 0);
|
|
|
|
|
|
|
|
// Set Placeable 0 to be Camp Center
|
|
|
|
SetLocalString(oCamp, "CampCenter", "P0");
|
|
|
|
|
|
|
|
// Set Placeable 0 and Spawn Flags
|
|
|
|
// First Placeable always Spawns at Center of Camp
|
|
|
|
// If CampCenter Is Not Set
|
|
|
|
SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
|
|
|
|
SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Placeable 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampP1", "plc_chest1");
|
|
|
|
SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
|
|
|
|
|
|
|
|
// Set Creature 0 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC0", "NW_DEMON");
|
|
|
|
SetLocalString(oCamp, "CampC0_Flags", "SP_RW");
|
|
|
|
|
|
|
|
// Set Creature 1 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC1", "NW_DEMON");
|
|
|
|
SetLocalString(oCamp, "CampC1_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Creature 2 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC2", "NW_DEMON");
|
|
|
|
SetLocalString(oCamp, "CampC2_Flags", "SP_SF");
|
|
|
|
|
|
|
|
// Set Creature 3 and Spawn Flags
|
|
|
|
SetLocalString(oCamp, "CampC3", "NW_DEMON");
|
|
|
|
SetLocalString(oCamp, "CampC3_Flags", "SP_SF");
|
|
|
|
}
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------
|
|
|
|
//
|
|
|
|
}
|