PoA_PRC8/_module/nss/plchb_darkmote.nss

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//:: plchb_darkmote.nss
// Thanks to Clippy for this great example!
// This script is a perfect example of a fire-and-forget placeable OnHeartbeat script.
// It will apply the visual effect ID stored in local variable "vfx" (set in the toolset)
// Then it will remove the event script from the heartbeat so it never fires again.
// This is efficient - it will fire the first heartbeat "when ready" (lazily, especially if it's in an area the player isn't) and then never fire it ever again.
void main()
{
//int vfx = GetLocalInt(OBJECT_SELF, "vfx");
//int vfx = 11;
//if (vfx)
//ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(vfx), OBJECT_SELF);
//ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectAreaOfEffect(AOE_PER_DARKNESS, "NW_S0_DarknessA", "NW_S0_DarknessB", ""), OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectAreaOfEffect(AOE_PER_DARKNESS, "NW_S0_DarknessA", "", "NW_S0_DarknessB"), GetLocation(OBJECT_SELF));
SetEventScript(OBJECT_SELF, EVENT_SCRIPT_PLACEABLE_ON_HEARTBEAT, "");
}