29 lines
793 B
Plaintext
29 lines
793 B
Plaintext
|
void main()
|
||
|
{
|
||
|
object oTarget;
|
||
|
|
||
|
// Get the creature who triggered this event.
|
||
|
object oPC = GetEnteringObject();
|
||
|
|
||
|
// Only fire for (real) PCs.
|
||
|
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
|
||
|
return;
|
||
|
|
||
|
// Only fire once per PC.
|
||
|
if ( GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) )
|
||
|
return;
|
||
|
SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
|
||
|
|
||
|
// Close and lock "HUNEFER_DOOR".
|
||
|
AssignCommand(oTarget, ActionCloseDoor(oTarget));
|
||
|
SetLocked(oTarget, TRUE);
|
||
|
|
||
|
// Setting the requirement for a specific key to unlock "HUNEFER_DOOR".
|
||
|
SetLockKeyRequired(oTarget);
|
||
|
SetLockKeyTag(oTarget, "HUNEFER_KEY");
|
||
|
|
||
|
// Setting lock data for "HUNEFER_DOOR".
|
||
|
SetLockLockable(oTarget, FALSE);
|
||
|
SetLockUnlockDC(oTarget, 30);
|
||
|
}
|