PoA_PRC8/_module/nss/healworshiper.nss

69 lines
2.5 KiB
Plaintext
Raw Permalink Normal View History

2022-10-07 14:20:31 -04:00
int GetIsSupernaturalCurse(effect eEff);
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 7.0f));
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
effect eEffect;
eEffect = EffectVisualEffect(VFX_IMP_TORNADO);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(7.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
object oCaster;
oCaster = GetObjectByTag("mystatue");
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
GetEffectType(eBad) == EFFECT_TYPE_POISON ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_CHARMED ||
GetEffectType(eBad) == EFFECT_TYPE_DOMINATED ||
GetEffectType(eBad) == EFFECT_TYPE_DAZED ||
GetEffectType(eBad) == EFFECT_TYPE_CONFUSED ||
GetEffectType(eBad) == EFFECT_TYPE_FRIGHTENED ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_SLOW ||
GetEffectType(eBad) == EFFECT_TYPE_STUNNED)
{
DelayCommand(8.0, RemoveEffect(oTarget, eBad));
}
eBad = GetNextEffect(oTarget);
}
int nHeal = GetMaxHitPoints(oTarget)- GetCurrentHitPoints(oTarget);
effect eHeal = EffectHeal(nHeal);
DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
}