69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
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int GetIsSupernaturalCurse(effect eEff);
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void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 7.0f));
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object oTarget;
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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effect eEffect;
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eEffect = EffectVisualEffect(VFX_IMP_TORNADO);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
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else
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DelayCommand(7.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
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object oCaster;
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oCaster = GetObjectByTag("mystatue");
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_CHARMED ||
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GetEffectType(eBad) == EFFECT_TYPE_DOMINATED ||
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GetEffectType(eBad) == EFFECT_TYPE_DAZED ||
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GetEffectType(eBad) == EFFECT_TYPE_CONFUSED ||
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GetEffectType(eBad) == EFFECT_TYPE_FRIGHTENED ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_SLOW ||
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GetEffectType(eBad) == EFFECT_TYPE_STUNNED)
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{
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DelayCommand(8.0, RemoveEffect(oTarget, eBad));
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}
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eBad = GetNextEffect(oTarget);
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}
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int nHeal = GetMaxHitPoints(oTarget)- GetCurrentHitPoints(oTarget);
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effect eHeal = EffectHeal(nHeal);
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DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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}
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