PoA_PRC8/_module/nss/danger.nss

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2022-10-07 14:20:31 -04:00
void main()
{
// Remove some gold from the player
object oPC = GetEnteringObject();
// replace this tag string with the tag string of your NPC.
object oNPC = GetNearestObjectByTag("DANGER");
{
// check to make sure NPC isn't already talking to somebody.
if (!IsInConversation(oNPC)) {
// stop whatever we were already doing.
AssignCommand(oNPC, ClearAllActions());
// start talking to PC.
AssignCommand(oNPC, ActionStartConversation(oPC));
}
}
}