PoA_PRC8/_module/nss/clericonly.nss

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2022-10-07 14:20:31 -04:00
#include "prc_class_const"
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nClass;
nClass = GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
+GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
+GetLevelByClass(CLASS_TYPE_DRUID, oPC);
if (nClass >= 20)
{
AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
SendMessageToPC(oPC, "You may pass.");
}
else
{
SendMessageToPC(oPC, "You shall not pass.");
}
}