27 lines
624 B
Plaintext
27 lines
624 B
Plaintext
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#include "prc_class_const"
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void main()
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{
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object oDoor = OBJECT_SELF;
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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int nClass;
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nClass = GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
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+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
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+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
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+GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
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+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
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+GetLevelByClass(CLASS_TYPE_DRUID, oPC);
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if (nClass >= 20)
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{
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AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
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SendMessageToPC(oPC, "You may pass.");
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}
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else
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{
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SendMessageToPC(oPC, "You shall not pass.");
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}
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}
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