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//::///////////////////////////////////////////////
//:: x0_s0_entEN
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Applies a miss chance to any enemies
of the area of effect creator.
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
object oTarget = GetEnteringObject();
if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator()))
{
effect eMiss = EffectMissChance(40, MISS_CHANCE_TYPE_VS_RANGED);
// * only leaving the area of effect removes the miss chance
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMiss, oTarget);
}
}