PoA_PRC8/_module/_removed files/nw_s2_wholeness.nss

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//::///////////////////////////////////////////////
//:: Wholeness of Body
//:: NW_S2_Wholeness
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The monk is able to heal twice his level in HP
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 14, 2001
//:://////////////////////////////////////////////
/*
bugfix by Japetus
- didn't healed the correct amount
*/
void main()
{
//Declare major variables
int nLevel = GetLevelByClass(CLASS_TYPE_MONK)*2;
effect eHeal = EffectHeal(nLevel);
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WHOLENESS_OF_BODY, FALSE));
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF);
}