359 lines
11 KiB
Plaintext
359 lines
11 KiB
Plaintext
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//Script Name: everclientexit
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//////////////////////////////////////////
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//Created By: Genisys (Guile)
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//Created On: 7/05/08 (Updated_8/10/08)
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/////////////////////////////////////////
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/*
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This is my premier CEP2 - NWNX2 / Leto
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OnClientExit Event Script.
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*/
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/////////////////////////////////////////////////////////////////
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/*
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This script does multiple things, it checks to see if...
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If the PC is immortal or level 40 (apply special effects)
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If the character they have has been banned. (not a total bann)
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If they logged out while dead, if so make them dead instantly!!! ;)
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If the player is playing a legal character or not...read below..
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And if the Player themself have been banned from the module or not..
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*/
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//////////////////////////////////////////////////////////////////////
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//Redundant Variables Declared
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effect eEffect;
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int nInt;
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object oItem;
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object aTarget;
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location bTarget;
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////////////////////////////////////////
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//Required Includes
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//#include "hgll_func_inc"
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#include "fky_chat_inc"
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/////////////////////////////////////////
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//PROTOTYPE DECLARED
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void SendMessageToAllPC(string sMessage);
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/////////////////////////////////////////
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//Main Script
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void main()
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{
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//Declare Major Variables..
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object oPC;
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oPC = GetEnteringObject();
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object oTarget;
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oTarget = oPC;
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object oPlayer = oPC;
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object oPP = oPC;
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object oInfo = GetItemPossessedBy(oPP, "pcidname");
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string sID = GetStringRight(GetName(oInfo), 14);
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//This means the entering Character has been banned.
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int nBann = GetCampaignInt(GetName(GetModule()), "CBANN", oPP);
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object oTag;
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location lTag;
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//This part is about verifying the Player's name..
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//A player must have at least a 2 character name or they are going to
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//return with an error! If they have spaces in their name it will return
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//with an error as well, including alt code!
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string sPCNM = GetName(oPP);
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string sPCNMR = GetStringRight(sPCNM, 2);
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string sNC1; string sNC2; string sRNC1; string sRNC2;
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int nBad;
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//Find the second character of the players name..
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sNC1 = GetSubString(sPCNM, 0, 1);
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//Find the second character of the players name..
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sNC2 = GetSubString(sPCNM, 0, 2);
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//Find the last letter in the player's name.
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sRNC1 = GetSubString(sPCNMR, 0, 1);
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//Find the next to the last letter in the player's name.
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sRNC2 = GetSubString(sPCNMR, 0, 2);
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////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////
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//Sim Tools & Legendary Level Functions..
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//////////////////////////////////////////////////////
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object M = GetModule();
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string Script = GetLocalString(oPC, "LetoScript");
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if( Script != "" )
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{
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SetLocalString(oPC, "LetoScript", "");
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LetoScript(Script);
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}
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Speech_OnClientExit(GetExitingObject());
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////////////////////////////////////////////////////////////////////
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//Your Code Goes here..
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/////////////////////////IMPORTANT//////////////////////////////////
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//You must make all the "" below into " " to check for legal names
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//I turned it off because a lot of my characters have bad names!
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//Simply put the cursor between "" and hit the space bar for "" to " "
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if(sNC1 =="")
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{ nBad =1; }
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else if(sNC2 =="")
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{ nBad =1; }
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else if(sRNC1 =="")
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{ nBad =1; }
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else if(sRNC2 =="")
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{ nBad =1; }
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else { nBad = 0; }
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//See below to activate this system..
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////////////////////////////////////////////////////////////////////////
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//If it's a DM entering the module...
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if(GetIsDM(oPC))
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{
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//If the DM has never logged on before..
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if(GetItemPossessedBy(oPC, "dmtoolz")==OBJECT_INVALID)
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{
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//Change "dmtoolz" to the tag name of any items you want given to DMs
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//the first time they enter only...(copy / paste for more items)
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//simply type // at the start of a line to deactivate it..
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CreateItemOnObject("dmtoolz", oPC, 1);
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CreateItemOnObject("dmtoolz", oPC, 1);
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CreateItemOnObject("dmtoolz", oPC, 1);
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CreateItemOnObject("dmtoolz", oPC, 1);
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//CreateItemOnObject("dmtoolz", oPC, 1);
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//This message is here for a reason!
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DelayCommand(10.0, FloatingTextStringOnCreature(
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"<c<><63><EFBFBD>>You have been given DM Items and your DM Character was saved," +
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"<c<><63><EFBFBD>> please login with the updated version of your DM Character and" +
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"<c<><63><EFBFBD>> delete the original, thank you.", oPC, FALSE));
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//You may want to create a journal tagnamed "dmrules" and define
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//what your DMs are not allowed to do here..
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//simply delete the // on the line below to activate the jounral entry
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//AddJournalQuestEntry("dmrules", 1, oPC, FALSE, FALSE);
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}
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}
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//This is for the rest of the script, if it's not a PC stop here!
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if(!GetIsPC(oPC))return;
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/////////////////////////////////////////////////////////////////////////////
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//These function add journal entries by the tag names below
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//If you wish to create more, just copy / paste and change
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//The tagname which is in "here", and the entry # remains 1 only!
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AddJournalQuestEntry("rules", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("pcinfo", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("spells", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("x2spells", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("feats", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("shifter", 1, oPC, FALSE, FALSE);
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//////////////////IMPORTANT////////////////IMPORTANT////////////////////////
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//This function scans the Entering PC to see if they have a legal character.
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//Delete the // Below to activate the anti-cheat script
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//DelayCommand(9.0, ExecuteScript("cheatercheck2", oPC));
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/////////////////////////////////////////////////////////////////////////////
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//If level 40 lets do some cool stuff to them :) (optional of course)
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//If you do not wish to use this options you will need to delete the // below
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// /* <<(don't touch this part)
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if(GetHitDice(oPC) == 40)
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{
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//Lets make the concealed 40%
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eEffect = EffectConcealment(40);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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//Lets make the look like a ghost.. :)
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_WHITE)), oPC);
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}
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// don't touch this line */
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//////////////////////////////////////////////////////////////////////////////
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//This is the immortal option, you must utilize the "makeimmortal" script
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//to make players immortal (please read that script.)
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if(GetItemPossessedBy(oPC, "immotoken") != OBJECT_INVALID)
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{
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//Run this script on the player (See script to configure settings)
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ExecuteScript("powerimmortal", oPC);
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}
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//////////////////////////////////////////////////////////////////////////////
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//If a player has been found with an illegal character they will have this item.
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//It will prevent them from logging onto your server with that character.
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//Note this will only work if you have activated the Anti-Cheat option above!
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if (GetItemPossessedBy(oPC, "banned")!= OBJECT_INVALID)
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{
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AssignCommand(oPC, ClearAllActions());
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SetCutsceneMode(oPC, TRUE);
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SetCameraMode(oPC, CAMERA_MODE_CHASE_CAMERA);
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DelayCommand(4.0, FloatingTextStringOnCreature("You have an illegal character which is not allowed on this server.", oPC));
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DelayCommand(5.0, SetCutsceneMode(oPC, FALSE));
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DelayCommand(6.0, BootPC(oPC));
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}
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////////////////////////////////////////////////////////////////////////////
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//Since the player was dead when they logged, kill them!
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if (GetItemPossessedBy(oPC, "death")!= OBJECT_INVALID)
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{
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effect eEffect;
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eEffect = EffectDeath();
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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SendMessageToPC(oPC, "You died because you were dead when you logged out.");
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}
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//////////////////////////////////////////////////////////////////////////////
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//This function is currently disabled (Not in use, may be used later on)
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/*
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//Let's make sure All players have a valid PC Name ID Item..
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if(oInfo==OBJECT_INVALID)
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{
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//Open the "eq_pcidname" script to learn more
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CreateItemOnObject("pcidname", oPP, 1);
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} // */
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////////////////////////////////////////////////////////////////////////
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//Let's see if the entering CHARACTER has been banned from the module..
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//Not the save as a player being banned altogether..
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if(nBann ==1)
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{
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//Boot the PC fast!
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DelayCommand(3.9, BootPC(oPP));
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return;
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}
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//Let's see if the player has been banned altogether!
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//Note the TRUE after oPP = Single Player / FALSE = Multiplayer Mode
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if(GetCampaignInt(GetName(GetModule()), "BANN", oPP)==TRUE)
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{
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//If so boot them fast!
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DelayCommand(3.5, BootPC(oPP));
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//In Case They Can't be Booted..(Allow them to enter the module first..)
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//Then lock thier game down! (Note; You cannot have a script in OnCutscenAbort!)
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DelayCommand(9.0, SetCutsceneMode(oPP, TRUE, FALSE));
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//They can't see nothing!
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DelayCommand(9.1, FadeToBlack(oPP, FADE_SPEED_FAST));
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//Turn the PC into a punk chicken :)
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DelayCommand(9.2, ApplyEffectToObject
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(DURATION_TYPE_PERMANENT, EffectPolymorph(113, TRUE), oPP));
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DelayCommand(9.3, ExportSingleCharacter(oPP)); //Make it permanent!
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return;
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}
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//////////////////////////////////////////////////////////////////////////////
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//Let's prevent badly named characters from logging onto the server..
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//Delete the /* below this line to activate the name checking system.
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/*
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//Let's verify the Entering PC has a legal name!
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//NOTE This function works in conjunction with another script
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//in which an NPC at the start verifies if the PC is playing a legal name.
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//If the first 2 or last 2 letters of their name are bad..
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if(nBad==1)
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{
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//Delay the following to allow the PC to enter the module..
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DelayCommand(10.0,
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FloatingTextStringOnCreature("You character name is not allowed!", oPP));
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//Tell the database the player character is banned
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DelayCommand(11.0, SetCampaignInt(GetName(GetModule()), "BANN", 1, oPP));
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//Boot the PC
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DelayCommand(14.0, BootPC(oPP));
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return;
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}
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else
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{
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//do nothing..
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}
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// (do not touch this line!) */
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///////////////////////////////////////////////////////////////
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//If the player has been inside of a party room, but logged out, then
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//teleport them to the start and take the token!
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if (GetItemPossessedBy(oPC, "partyroom")!= OBJECT_INVALID)
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{
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetTag(oItem)=="partyroom") DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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aTarget = GetWaypointByTag("home");
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bTarget = GetLocation(aTarget);
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if (GetAreaFromLocation(bTarget)==OBJECT_INVALID) return;
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//Allow them to fully enter the module..
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DelayCommand(8.0, AssignCommand(oPC, ClearAllActions()));
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DelayCommand(8.1, AssignCommand(oPC, ActionJumpToLocation(bTarget)));
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}
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//Finally! Send this message to the PC..
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//(Please change to match your module name)
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//(I would appreciate credit to my work in your start message thanks.)
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//Welcome them PC to the server with a colorful message
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DelayCommand(5.0, SendMessageToPC(oPP,
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//Enter your module name below
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"<c <20><>>Welcome to (ENTER MODULE NAME)" + //Make sure you use one space!
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"<c }<7D>> a 1.68 Persistent Module " +
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"<c <20>>Created by Genisys " +
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//Enter your name below
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"<c<><63><EFBFBD>>Designed By: (YOUR NAME HERE)"));
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//Main Script End
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}
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//PROTOTYPE DEFINED
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void SendMessageToAllPC(string sMessage)
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{
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object PC = GetFirstPC();
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while(GetIsObjectValid(PC))
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{
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FloatingTextStringOnCreature(sMessage, PC);
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PC = GetNextPC();
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}
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}
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