void main() { object oPC = OBJECT_SELF; string sMessage = "omg,, noooooooo"; effect eSpike1= EffectVisualEffect(VFX_FNF_LOS_EVIL_10); effect eSpike2= EffectVisualEffect(VFX_FNF_LOS_EVIL_20); effect eSpike3= EffectVisualEffect(VFX_FNF_LOS_EVIL_30); effect eSpike4= EffectVisualEffect(VFX_FNF_LOS_HOLY_10); effect eSpike5= EffectVisualEffect(VFX_FNF_LOS_HOLY_20); effect eSpike6= EffectVisualEffect(VFX_FNF_LOS_HOLY_30); effect eSpike7= EffectVisualEffect(VFX_FNF_LOS_NORMAL_10); effect eSpike8= EffectVisualEffect(VFX_FNF_LOS_NORMAL_20); effect eSpike9= EffectVisualEffect(VFX_FNF_LOS_NORMAL_30); effect eSpike10= EffectVisualEffect(VFX_IMP_PULSE_COLD); effect eSpike11= EffectVisualEffect(VFX_IMP_PULSE_FIRE); effect eSpike12= EffectVisualEffect(VFX_IMP_PULSE_HOLY); effect eSpike13= EffectVisualEffect(VFX_IMP_PULSE_NATURE); effect eSpike14= EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); effect eSpike15= EffectVisualEffect(VFX_IMP_PULSE_WATER); effect eSpike16= EffectVisualEffect(VFX_IMP_PULSE_WIND); effect eSpike17= EffectVisualEffect(VFX_IMP_PULSE_WIND); effect eSpike18= EffectVisualEffect(VFX_FNF_PWKILL); effect eSpike19= EffectVisualEffect(VFX_FNF_PWSTUN); effect eSpike20= EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); effect eSpike21= EffectVisualEffect(VFX_IMP_HEAD_ACID); effect eSpike22= EffectVisualEffect(VFX_IMP_HEAD_COLD); effect eSpike23= EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY); effect eSpike24= EffectVisualEffect(VFX_IMP_HEAD_EVIL); effect eSpike25= EffectVisualEffect(VFX_IMP_HEAD_FIRE); effect eSpike26= EffectVisualEffect(VFX_IMP_HEAD_HEAL); effect eSpike27= EffectVisualEffect(VFX_IMP_HEAD_HOLY); effect eSpike28= EffectVisualEffect(VFX_IMP_HEAD_MIND); effect eSpike29= EffectVisualEffect(VFX_IMP_HEAD_NATURE); effect eSpike30= EffectVisualEffect(VFX_IMP_HEAD_ODD); effect eSpike31= EffectVisualEffect(VFX_IMP_HEAD_SONIC); effect eSpike32= EffectVisualEffect(VFX_IMP_KNOCK); DelayCommand(0.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike1,oPC)); DelayCommand(0.8,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike2,oPC)); DelayCommand(1.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike3,oPC)); DelayCommand(2.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike4,oPC)); DelayCommand(2.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike5,oPC)); DelayCommand(3.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike6,oPC)); DelayCommand(4.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike7,oPC)); DelayCommand(5.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike8,oPC)); DelayCommand(6.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike9,oPC)); DelayCommand(6.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike10,oPC)); DelayCommand(6.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike11,oPC)); DelayCommand(7.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike12,oPC)); DelayCommand(7.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike13,oPC)); DelayCommand(7.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike14,oPC)); DelayCommand(8.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike15,oPC)); DelayCommand(8.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike16,oPC)); DelayCommand(9.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike17,oPC)); DelayCommand(9.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike18,oPC)); DelayCommand(9.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike19,oPC)); DelayCommand(10.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike20,oPC)); DelayCommand(10.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike21,oPC)); DelayCommand(11.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike22,oPC)); DelayCommand(11.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike23,oPC)); DelayCommand(11.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike24,oPC)); DelayCommand(12.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike25,oPC)); DelayCommand(12.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike26,oPC)); DelayCommand(13.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike27,oPC)); DelayCommand(13.4,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike28,oPC)); DelayCommand(13.8,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike29,oPC)); DelayCommand(14.2,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike30,oPC)); DelayCommand(14.6,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike31,oPC)); DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike32,oPC)); DelayCommand(0.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); }