//:://///////////////////////////////////////////// //:: FileName chk_class_bard //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/27/2002 10:38:50 AM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC) + GetLevelByClass(CLASS_TYPE_HARPER, oPC) + GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) + GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC); if(iBardic == 0) return FALSE; /* // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1) iPassed = 1; if(iPassed == 0) return FALSE; */ return TRUE; }