/**************************************************** Skinnable Animal(Omnivore) - On User Defined Event ats_sah_onuser Last Updated: July 30, 2002 ***Ambrosia Tradeskill System*** Created by Mojo(Allen Sun) This script is placed on a skinnable omnivore animal's OnUserDefined event. ****************************************************/ #include "ats_inc_common" #include "ats_config" #include "ats_inc_skill_lc" void main() { object oDeadAnimal = OBJECT_SELF; //Get the Dead Animal Object int iEventNumber = GetUserDefinedEventNumber(); int bIsFriend; object oPlayer = GetLastPerceived(); // Avoided using switch statement because of stack underflow bug if(iEventNumber == 1007) // NW_FLAG_DEATH_EVENT { ATS_CreateSkinnableCorpse(oDeadAnimal, CINT_SAO_CORPSE_FADE); } else if(iEventNumber == 1003) // NW_FLAG_END_COMBAT_ROUND_EVENT { object oTarget = GetAttackTarget(); if(GetIsDead(oTarget) == TRUE) { SetLocalInt(OBJECT_SELF, "ats_ai_hunger", 0); } } else if(iEventNumber == 1004) // ON CONVERSATION { ActionRandomWalk(); } else if(iEventNumber == 500) { if(GetLocalInt(oDeadAnimal, "ats_self_destruct") == TRUE) { object oLootCorpse = GetLocalObject(oDeadAnimal, "ats_oLootCorse"); DestroyObject(oLootCorpse); DelayCommand(1.0f, SetIsDestroyable(TRUE,TRUE,FALSE)); DelayCommand(1.3f, DestroyObject(oDeadAnimal)); } } }