/* Script generated by Lilac Soul's NWN Script Generator, v. 1.2 For download info, please visit: http://www.angelfire.com/space/lilacsoul */ //Put this OnDeath void main() { ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); object oKiller = GetLastKiller(); if (!GetIsObjectValid(oKiller)) return; object oPC; if (GetIsPC(oKiller)) oPC = oKiller; else oPC = GetMaster(oKiller); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f); oTarget = oPC; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(10, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY), oPC); oTarget = oPC; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget)); }