#include "prc_inc_spells" void MakeDrunk(object oTarget, int nPoints) { int iCurrent; iCurrent = GetLocalInt(oTarget,"alcohol"); iCurrent += nPoints; SetLocalInt(oTarget,"alcohol",iCurrent); } void pentagram(location lTargetLoc, int nBeamFX=VFX_BEAM_COLD, float fDuration=9.0) { int nEff = nBeamFX; object oArea = GetAreaFromLocation(lTargetLoc); // Define vertices for pentagram vector v = GetPositionFromLocation(lTargetLoc); v = Vector(v.x,v.y+7.0,v.z); location l1= Location(oArea,v,0.0); v = Vector(v.x-4.0,v.y-12.5,v.z); location l2= Location(oArea,v,0.0); v = Vector(v.x+10.5,v.y+8.0,v.z); location l3= Location(oArea,v,0.0); v = Vector(v.x-13,v.y,v.z); location l4= Location(oArea,v,0.0); v = Vector(v.x+10.5,v.y-8.0,v.z); location l5= Location(oArea,v,0.0); // Create verticies objects object oS1 = CreateObject(OBJECT_TYPE_PLACEABLE,"nonstaticinvis",l1); object oS2 = CreateObject(OBJECT_TYPE_PLACEABLE,"nonstaticinvis",l2); object oS3 = CreateObject(OBJECT_TYPE_PLACEABLE,"nonstaticinvis",l3); object oS4 = CreateObject(OBJECT_TYPE_PLACEABLE,"nonstaticinvis",l4); object oS5 = CreateObject(OBJECT_TYPE_PLACEABLE,"nonstaticinvis",l5); // Connect vertices with beams effect eVis1 = EffectBeam(nEff,oS1,BODY_NODE_CHEST); effect eVis2 = EffectBeam(nEff,oS2,BODY_NODE_CHEST); effect eVis3 = EffectBeam(nEff,oS3,BODY_NODE_CHEST); effect eVis4 = EffectBeam(nEff,oS4,BODY_NODE_CHEST); effect eVis5 = EffectBeam(nEff,oS5,BODY_NODE_CHEST); // Make pentagram visible DelayCommand(0.3,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis1,oS2,fDuration)); DelayCommand(0.6,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis2,oS3,fDuration)); DelayCommand(0.9,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis3,oS4,fDuration)); DelayCommand(1.2,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis4,oS5,fDuration)); DelayCommand(1.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis5,oS1,fDuration)); // Remove objects DelayCommand(fDuration,DestroyObject(oS1)); DelayCommand(fDuration,DestroyObject(oS2)); DelayCommand(fDuration,DestroyObject(oS3)); DelayCommand(fDuration,DestroyObject(oS4)); DelayCommand(fDuration,DestroyObject(oS5)); } void main() { object oPC; int typ; oPC=PRCGetSpellTargetObject(); typ=PRCGetSpellId(); string oItem=GetName(GetItemActivated()); if(typ==408 || typ== 407)oItem=GetName(GetSpellCastItem()); // SpeakString("here:" + IntToString(typ) + ", " + GetName(oPC) + ", " + oItem); // SpeakString("here"); if (typ == 413) { if (oItem == "Scurrd") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(124), oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(125), oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(126), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "GutBuster") { AssignCommand(oPC, ClearAllActions(TRUE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), oPC); AssignCommand (oPC, PlaySound("as_pl_tavdrunkm3")); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL), oPC); DelayCommand(0.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 2.0, 5.0))); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), oPC)); DelayCommand(1.5, AssignCommand (oPC, PlaySound("as_pl_tavdrunkm3"))); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL), oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), oPC)); DelayCommand(3.0, AssignCommand (oPC, PlaySound("as_pl_tavdrunkm3"))); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL), oPC)); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), oPC)); DelayCommand(4.5, AssignCommand (oPC, PlaySound("as_pl_tavdrunkm3"))); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Demon Brew") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oPC)); DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oPC, 2.0)); DelayCommand(3.5, AssignCommand(oPC, PlaySound("vs_fjalekm_dead"))); if (GetGender(oPC) != GENDER_FEMALE) DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectPolymorph(POLYMORPH_TYPE_BALOR), oPC)); else DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectPolymorph(POLYMORPH_TYPE_SUCCUBUS), oPC, 0.0f)); MakeDrunk(oPC, 3); } else if (oItem == "Uncle Volo's Bathtub Gin") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_BREACH), oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_PWSTUN), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Wormwood Liqueur") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Choking Port") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oPC)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_IMPLOSION), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Dragon's Breath Beer") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_SUNBEAM), oPC, 1.0)); MakeDrunk(oPC, 2); } else if (oItem == "Dwarven Black Ale") { typ = 406; } else if (oItem == "Orcish Contest Brew") { typ = 406; } else if (oItem == "Elven Silvermead") { typ = 406; } else if (oItem == "Elverquest") { typ = 406; } else if (oItem == "Golden Sands Brew") { typ = 406; } else if (oItem == "Hobbit's Hock") { typ = 406; } else if (oItem == "Torm's True Beer") { typ = 406; } else if (oItem == "Brandywine") { typ = 407; } else if (oItem == "Calimsharian Amber Wine") { typ = 407; } else if (oItem == "Drow Azure Wine") { typ = 407; } else if (oItem == "Dwarven Ice Wine") { typ = 407; } else if (oItem == "Fire Wine") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_FIRESTORM), oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_FIREBALL), oPC)); MakeDrunk(oPC, 3); } else if (oItem == "Winter Wine") { typ = 407; } else if (oItem == "Nethereal Ancient Wine") { typ = 407; } else if (oItem == "Joint") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE), oPC, 1.0)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(220 + Random(10)), oPC)); MakeDrunk(oPC, 5); } else if (oItem == "Silver Haze") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_FROST_S), oPC, 1.0)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(144 + Random(4)), oPC)); MakeDrunk(oPC, 5); } else if (oItem == "Worm Juice") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SOUND_BURST), oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_PWKILL), oPC)); DelayCommand(0.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 5.0f))); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_DEATH), oPC)); DelayCommand(6.0, AssignCommand(oPC, ActionSpeakString("What The Heck?"))); MakeDrunk(oPC, 5); } else if (oItem == "Knockout") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DOOM), oPC)); DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oPC)); DelayCommand(7.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.5f,7.0f))); SetCutsceneMode(oPC, TRUE); FadeToBlack(oPC, FADE_SPEED_SLOW); DelayCommand(15.0, SetCutsceneMode(oPC, FALSE)); DelayCommand(13.0, FadeFromBlack(oPC, FADE_SPEED_SLOW)); DelayCommand(16.0,AssignCommand(oPC, ActionSpeakString("I Must Have Passed Out!!"))); MakeDrunk(oPC, 17); } else if (oItem == "Super Hard Licker") { effect eFlash = EffectVisualEffect (VFX_IMP_SPELL_MANTLE_USE); effect eFlash1 = EffectVisualEffect (VFX_DUR_TENTACLE); effect eflash2 = EffectVisualEffect (VFX_IMP_SUPER_HEROISM); effect eflash3 = EffectVisualEffect (VFX_FNF_FIREBALL); effect eFlash5 = EffectVisualEffect (VFX_FNF_SUMMON_MONSTER_1); effect eFlash6 = EffectVisualEffect (VFX_FNF_SUMMON_MONSTER_2); effect eFlash7 = EffectVisualEffect (VFX_FNF_STRIKE_HOLY); effect eFlash8 = EffectVisualEffect (VFX_FNF_SOUND_BURST); effect eFlash9 = EffectVisualEffect (VFX_FNF_NATURES_BALANCE); effect eFlash10 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_10); effect eFlash11 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_30); effect eFlash12 = EffectVisualEffect (VFX_FNF_LOS_EVIL_10); effect eFlash13 = EffectVisualEffect (VFX_FNF_LOS_EVIL_30); effect eFlash14 = EffectVisualEffect (VFX_FNF_LOS_HOLY_10); effect eFlash15 = EffectVisualEffect (VFX_FNF_LOS_HOLY_30); effect eFlash16 = EffectVisualEffect (VFX_FNF_HOWL_ODD); effect eFlash17 = EffectVisualEffect (VFX_IMP_IMPROVE_ABILITY_SCORE); effect eFlash18 = EffectVisualEffect (VFX_IMP_RAISE_DEAD); effect eFlash22 = EffectVisualEffect (VFX_DUR_MAGICAL_SIGHT); effect eFlash23 = EffectVisualEffect (VFX_DUR_GHOSTLY_PULSE); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash22,oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash5,oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash6,oPC)); DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash7,oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash8,oPC)); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash9,oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash10,oPC)); DelayCommand(5.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash11,oPC)); DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT,3.0,10.0))); DelayCommand(6.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash12,oPC)); DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash13,oPC)); DelayCommand(7.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash14,oPC)); DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash15,oPC)); DelayCommand(8.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash16,oPC)); DelayCommand(9.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash18,oPC)); DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash17,oPC)); DelayCommand(10.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash,oPC)); DelayCommand(11.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash23,oPC)); MakeDrunk(oPC, 11); } else if (oItem == "BOOYA!!") { effect eFlash = EffectVisualEffect (VFX_IMP_FLAME_M); effect eFlash1 = EffectVisualEffect (VFX_DUR_GLOBE_INVULNERABILITY); effect eflash2 = EffectVisualEffect (VFX_IMP_HARM); effect eflash3 = EffectVisualEffect (VFX_FNF_IMPLOSION); effect eFlash5 = EffectVisualEffect (VFX_FNF_SUMMON_MONSTER_3); effect eFlash6 = EffectVisualEffect (VFX_FNF_SUMMON_UNDEAD); effect eFlash7 = EffectVisualEffect (VFX_FNF_STRIKE_HOLY); effect eFlash8 = EffectVisualEffect (VFX_FNF_SOUND_BURST); effect eFlash9 = EffectVisualEffect (VFX_FNF_MASS_HEAL); effect eFlash10 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_10); effect eFlash11 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_30); effect eFlash12 = EffectVisualEffect (VFX_FNF_LOS_EVIL_10); effect eFlash13 = EffectVisualEffect (VFX_FNF_LOS_EVIL_30); effect eFlash14 = EffectVisualEffect (VFX_FNF_LOS_HOLY_10); effect eFlash15 = EffectVisualEffect (VFX_FNF_LOS_HOLY_30); effect eFlash16 = EffectVisualEffect (VFX_FNF_HOWL_ODD); effect eFlash17 = EffectVisualEffect (VFX_IMP_IMPROVE_ABILITY_SCORE); effect eFlash18 = EffectVisualEffect (VFX_IMP_RAISE_DEAD); effect eFlash22 = EffectVisualEffect (VFX_DUR_MAGICAL_SIGHT); effect eFlash23 = EffectVisualEffect (VFX_DUR_GHOSTLY_VISAGE); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash22,oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash5,oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash6,oPC)); DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash7,oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash8,oPC)); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash9,oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash10,oPC)); DelayCommand(5.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash11,oPC)); DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT,3.0,10.0))); DelayCommand(6.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash12,oPC)); DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash13,oPC)); DelayCommand(7.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash14,oPC)); DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash15,oPC)); DelayCommand(8.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash16,oPC)); DelayCommand(9.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash18,oPC)); DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash17,oPC)); DelayCommand(10.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash,oPC)); DelayCommand(11.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash23,oPC)); MakeDrunk(oPC, 11); } else if (oItem == "Test Tube") { effect eFlash = EffectVisualEffect (VFX_IMP_LIGHTNING_M); effect eFlash1 = EffectVisualEffect (VFX_DUR_PROT_SHADOW_ARMOR); effect eflash2 = EffectVisualEffect (VFX_IMP_DOOM); effect eflash3 = EffectVisualEffect (VFX_FNF_SMOKE_PUFF); effect eFlash5 = EffectVisualEffect (VFX_FNF_DISPEL); effect eFlash6 = EffectVisualEffect (VFX_FNF_SUMMON_UNDEAD); effect eFlash7 = EffectVisualEffect (VFX_FNF_STRIKE_HOLY); effect eFlash8 = EffectVisualEffect (VFX_FNF_DISPEL_DISJUNCTION); effect eFlash9 = EffectVisualEffect (VFX_FNF_MASS_HEAL); effect eFlash10 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_10); effect eFlash11 = EffectVisualEffect (VFX_FNF_LOS_NORMAL_30); effect eFlash12 = EffectVisualEffect (VFX_FNF_LOS_EVIL_10); effect eFlash13 = EffectVisualEffect (VFX_FNF_WAIL_O_BANSHEES); effect eFlash14 = EffectVisualEffect (VFX_FNF_LOS_HOLY_10); effect eFlash15 = EffectVisualEffect (VFX_FNF_SUNBEAM); effect eFlash16 = EffectVisualEffect (VFX_COM_CHUNK_RED_LARGE); effect eFlash17 = EffectVisualEffect (VFX_IMP_IMPROVE_ABILITY_SCORE); effect eFlash18 = EffectVisualEffect (VFX_IMP_RAISE_DEAD); effect eFlash22 = EffectVisualEffect (VFX_DUR_INVISIBILITY); effect eFlash23 = EffectVisualEffect (VFX_COM_HIT_SONIC); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash22,oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash5,oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash6,oPC)); DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash7,oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash8,oPC)); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash9,oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash10,oPC)); DelayCommand(5.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash11,oPC)); DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT,3.0,10.0))); DelayCommand(6.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash12,oPC)); DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash13,oPC)); DelayCommand(7.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash14,oPC)); DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash15,oPC)); DelayCommand(8.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash16,oPC)); DelayCommand(9.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash18,oPC)); DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash17,oPC)); DelayCommand(10.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash,oPC)); DelayCommand(11.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash23,oPC)); MakeDrunk(oPC, 11); } } if (typ == 406) { // * Beer MakeDrunk(oPC, 2); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_CONFUSION_S), oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_DAZED_S), oPC)); } else if (typ == 407) { // *Wine if (oItem == "Lilac Wine") { int typ = 215; if (Random(2) == 0) typ = 213; pentagram(GetLocation(oPC), typ, 3.0); typ = Random(4); if (typ < 3) typ += 139; else typ = 149; DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC, 2.0)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(55), oPC)); MakeDrunk(oPC, 4); } else { MakeDrunk(oPC, 3); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_HEAD_SONIC), oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_HEAD_EVIL), oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_CONFUSION_S), oPC)); } } else if (typ == 408) { // * Spirits if (oItem == "Blue Martini") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(254), oPC, 1.5)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(302), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Fire and Ice") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(147), oPC, 2.0)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(150), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Lemon Squash") { typ = 188 + Random(3); DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); typ = 194 + Random(10); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Raspberry Kiss") { typ = 185 + Random(3); DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); typ = 194 + Random(10); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Vodka Gimlet") { typ = 191 + Random(3); DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); typ = 194 + Random(10); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(typ), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Licorice Stick") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(1), oPC, 3.0)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(146), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Vodka Gimlet") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(254), oPC)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(302), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Maiden's Kiss Brandy") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(82), oPC, 1.0)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_SOUND_BURST), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Moonshine") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_FLAME_S), oPC)); DelayCommand(0.8, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_WORD), oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_FLAME_S), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Climax") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_RESTORATION_GREATER), oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oPC)); MakeDrunk(oPC, 4); } else if (oItem == "Orgasm Martini") { DelayCommand(0.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_BLINDDEAF), oPC)); MakeDrunk(oPC, 4); } else { MakeDrunk(oPC, 4); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_MAGBLUE), oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY), oPC)); } } }