#include "inc_isdm" void main() { object PC = GetEnteringObject(); SetPlotFlag(PC, FALSE); SetImmortal(PC, FALSE); ExecuteScript("fixitems", PC); if (GetItemPossessedBy(PC, "EmoteWand") == OBJECT_INVALID) CreateItemOnObject("emotewand", PC); if (GetItemPossessedBy(PC, "whostone") == OBJECT_INVALID) CreateItemOnObject("whostone", PC); if (GetItemPossessedBy(PC, "NW_IT_RECALL") == OBJECT_INVALID) CreateItemOnObject("recall", PC); int toys = GetCampaignInt(GetModuleName(), "toys", PC); SetLocalInt(PC, "toys", toys); int dm = isdm(PC); int s, tcnt = GetLocalInt(GetModule(), "tcnt"); string ref; object item; for(s=0; s