void main() { object oPC = GetPCSpeaker(); object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("Portaltolv2Mara"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "lv2mara_001", lTarget); oTarget = oSpawn; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WORD), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WORD), GetLocation(oTarget))); { // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "AncientKey"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); } }