#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.2 For download info, please visit: http://www.angelfire.com/space/lilacsoul */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); CreateItemOnObject("nw_it_gem005", oPC); object oTarget; object oSpawn; oTarget = oPC; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_mepsteam", GetLocation(oTarget)); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = oPC; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_mepwater", GetLocation(oTarget)); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = oPC; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_mepice", GetLocation(oTarget)); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = oPC; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), GetLocation(oTarget)); }