#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.3 For download info, please visit: http://www.lilacsoul.revility.com */ //Goes OnPerceived of a creature void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; object oTarget; oTarget = GetObjectByTag("Dante"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetObjectByTag("Dante"); AssignCommand(oTarget, ActionStartConversation(oPC, "dante_speak1")); }