void main() { object oPC = GetPCSpeaker(); effect edumb = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); effect edumb1 = EffectVisualEffect(VFX_IMP_HARM); effect edumb2 = EffectVisualEffect(VFX_IMP_PULSE_COLD); effect edumb3 = EffectVisualEffect(VFX_IMP_PULSE_FIRE); effect edumb4 = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect edumb5 = EffectVisualEffect(VFX_IMP_UNSUMMON); effect edumb19 = EffectDisappear(); effect edumb21 = EffectAppear(); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb,oPC)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb1,oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb2,oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb3,oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb4,oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb5,oPC)); DelayCommand(3.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb19,oPC)); DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb21,oPC)); }