PWE_PRC8/_module/nss/test_spawn.nss

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2025-04-03 10:29:41 -04:00
#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"
void main()
{
SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
}