17 lines
355 B
Plaintext
17 lines
355 B
Plaintext
|
// * script: henchman_joins
|
||
|
// * NPC Henchman joins PC, replacing other henchman if necessary.
|
||
|
// Use in [Actions Taken] tab of henchman's joining dialog line.
|
||
|
|
||
|
#include "nw_i0_henchman"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
SetLocalInt(OBJECT_SELF,"joined",1);
|
||
|
SetWorkingForPlayer(GetPCSpeaker());
|
||
|
SetBeenHired();
|
||
|
|
||
|
ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
|