PWE_PRC8/_module/nss/npc_join_party.nss

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2025-04-03 10:29:41 -04:00
// * script: henchman_joins
// * NPC Henchman joins PC, replacing other henchman if necessary.
// Use in [Actions Taken] tab of henchman's joining dialog line.
#include "nw_i0_henchman"
void main()
{
SetLocalInt(OBJECT_SELF,"joined",1);
SetWorkingForPlayer(GetPCSpeaker());
SetBeenHired();
ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
}