20 lines
790 B
Plaintext
20 lines
790 B
Plaintext
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void RespawnObject(string sResRef, int iType, location lLoc) {
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CreateObject(iType, sResRef, lLoc);
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}
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void main()
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{
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object oBoss=GetObjectByTag("mindflayerboss");
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SetPlotFlag(oBoss,FALSE);
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effect eDam = EffectDamage(100);
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oBoss));
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string sResRef = GetResRef(OBJECT_SELF);
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int iType = GetObjectType(OBJECT_SELF);
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// For creatures, save the location at spawn-time as a local location and
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// use it instead. Otherwise, the creature will respawn where it died.
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// No changes are required for placeables as they do not move (usually ;-)
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location lLoc =GetLocation(OBJECT_SELF);
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float fDelay = 1200.0; // 20 minute delay; adjust as desired
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AssignCommand(GetModule(), DelayCommand(fDelay, RespawnObject(sResRef, iType, lLoc)));
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}
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