20 lines
608 B
Plaintext
20 lines
608 B
Plaintext
|
#include "ats_inc_common"
|
||
|
#include "ats_const_common"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPlayer = GetLastUsedBy();
|
||
|
object oThisOreVein = OBJECT_SELF;
|
||
|
|
||
|
// Gets the weapon in the right hand slot of the player
|
||
|
object oWeaponOnPlayer = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPlayer);
|
||
|
|
||
|
if(ATS_GetTagBaseType(oWeaponOnPlayer) == CSTR_TAILORTOOL )
|
||
|
{
|
||
|
//AssignCommand(oPlayer, ActionAttack(oThisOreVein, TRUE));
|
||
|
AssignCommand(oPlayer, DoPlaceableObjectAction(oThisOreVein,PLACEABLE_ACTION_BASH));
|
||
|
}
|
||
|
else
|
||
|
FloatingTextStringOnCreature(CSTR_ERROR1_MINING, oPlayer, FALSE);
|
||
|
}
|