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PWE_PRC8/_module/nss/waterwatereveryw.nss

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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.2
For download info, please visit:
http://www.angelfire.com/space/lilacsoul */
//Put this OnDeath
void main()
{
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
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object oKiller = GetLastKiller();
if (!GetIsObjectValid(oKiller)) return;
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object oPC;
if (GetIsPC(oKiller))
oPC = oKiller;
else
oPC = GetMaster(oKiller);
if (!GetIsPC(oPC)) return;
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object oTarget;
object oSpawn;
oTarget = oPC;
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_waterhuge", GetLocation(oTarget));
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oTarget = oSpawn;
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), GetLocation(oTarget));
oTarget = oPC;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f);
oTarget = oPC;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 160.0f);
}