27 lines
822 B
Plaintext
27 lines
822 B
Plaintext
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//::///////////////////////////////////////////////
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//:: SetListeningPatterns
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//:: NW_C2_DEFAULT4
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Determines the course of action to be taken
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by the generic script after dialogue or a
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shout is initiated.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 24, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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//object oPC = GetLastUsedBy();
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//ActionSpeakString("Are you talking to me?", TALKVOLUME_SHOUT);
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//ActionSpeakString(GetPCPlayerName(oPC), TALKVOLUME_SHOUT);
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//ActionStartConversation(oPC, "dart_board", TRUE);
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ClearAllActions();
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BeginConversation();
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float f = GetFacing(OBJECT_SELF);
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SetFacing(f);
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}
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