43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
|
/*
|
||
|
PROJECT Q IV
|
||
|
(c) 2022 by Pstemarie
|
||
|
|
||
|
Belker Smoke Claws AOE OnEnter Event Script
|
||
|
|
||
|
Creatures entering the AOE must make a Fort save or suffer 3d4 damage.
|
||
|
|
||
|
Note: Uses the "nw_" prefix for name continuity with the OC spellscript
|
||
|
"nw_s1_smokeclaw".
|
||
|
|
||
|
Version: 1.0
|
||
|
Created: 7 June 2022
|
||
|
Author: Pstemarie
|
||
|
|
||
|
*/
|
||
|
#include "prc_inc_spells"
|
||
|
#include "NW_I0_SPELLS"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
//Declare major variables
|
||
|
object oTarget = GetEnteringObject();
|
||
|
effect eDamage;
|
||
|
effect eHit = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
|
||
|
|
||
|
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||
|
{
|
||
|
//Fire cast spell at event for the specified target
|
||
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_SMOKE_CLAW));
|
||
|
|
||
|
//Make a saving throw check
|
||
|
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 14, SAVING_THROW_TYPE_POISON))
|
||
|
{
|
||
|
eDamage = EffectDamage(d4(3));
|
||
|
|
||
|
//Apply the VFX impact and effects
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHit, oTarget);
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
|
||
|
}
|
||
|
}
|
||
|
}
|