39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: FileName henchmanmng_none
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: This script will cause the henchman to give the PC a bag of holding.
|
||
|
//:: The PC will add possessions to it,
|
||
|
//:: and then use dialog to give the bag back to the
|
||
|
//:: henchman.
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Pausanias
|
||
|
//:://////////////////////////////////////////////
|
||
|
#include "NW_I0_GENERIC"
|
||
|
void main()
|
||
|
{
|
||
|
object oItem, oBag;
|
||
|
int i;
|
||
|
|
||
|
// Set the variables
|
||
|
// This variable is checked for in dialogue. HenchmanInv = 1
|
||
|
// means that the PC has the Henchman's inventory.
|
||
|
SetLocalInt(OBJECT_SELF, "HenchmanInv", 1);
|
||
|
SetAssociateState(NW_ASC_IS_BUSY,TRUE);
|
||
|
|
||
|
// Give the PC a bag of holding or other container.
|
||
|
SetLocalString(OBJECT_SELF,"ContainerType","NW_IT_CONTAIN001");
|
||
|
string sBagTag = GetLocalString(OBJECT_SELF,"ContainerType");
|
||
|
if (GetStringLength(sBagTag) < 2) sBagTag = "NW_IT_CONTAIN006";
|
||
|
|
||
|
oBag = CreateItemOnObject(sBagTag,GetPCSpeaker(),1);
|
||
|
|
||
|
// If PC is low-level, the bag sometimes won't identify for some reason.
|
||
|
SetIdentified(oBag,TRUE);
|
||
|
|
||
|
// The script henchmanequip will have to refer to this bag, so create
|
||
|
// a pointer to it.
|
||
|
SetLocalObject(OBJECT_SELF,"HenchBag",oBag);
|
||
|
|
||
|
SetAssociateState(NW_ASC_IS_BUSY,FALSE);
|
||
|
}
|