36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: FileName chk_class_fight
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 11/27/2002 10:40:12 AM
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//:://////////////////////////////////////////////
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#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
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+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
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+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
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if(iWarrior == 0)
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return FALSE;
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else
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return TRUE;
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/* // Restrict based on the player's class
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int iPassed = 0;
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if(GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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return TRUE; */
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}
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