13 lines
194 B
Plaintext
13 lines
194 B
Plaintext
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object oPC;
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void main()
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{
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int Level, SpawnCount;
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object Area;
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string AreaTag;
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oPC=GetEnteringObject();
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ExploreAreaForPlayer(OBJECT_SELF, oPC);
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RecomputeStaticLighting(GetArea(OBJECT_SELF));
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}
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