Updated ProjectQ merge content.
Updated ProjectQ merge content.
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@ -2,7 +2,7 @@
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<!DOCTYPE tlk SYSTEM "tlk2xml.dtd">
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<tlk>
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<entry id="0" lang="en" sex="m">Bad Strref</entry>
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<entry id="12000" lang="en" sex="m">PRC8 Version Counter: 07</entry>
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<entry id="12000" lang="en" sex="m">PRC8 Version Counter: 08</entry>
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<entry id="12288" lang="en" sex="m">Ocular Adept</entry>
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<entry id="12289" lang="en" sex="m">Ocular Adepts</entry>
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<entry id="12290" lang="en" sex="m">ocular adepts</entry>
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@ -2036,8 +2036,8 @@ BAB: 3/4
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Invoking: At each level, you gain new invocations known, increased damage with eldritch blast, and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained.
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1. Hellfire Blast
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2.Resistance to Fire 10, Hellfire Infusion
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3.Hellfire Shield </entry>
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2. Resistance to Fire 10, Hellfire Infusion
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3. Hellfire Shield </entry>
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<entry id="12774" lang="en" sex="m">Hellfire Blast</entry>
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<entry id="12775" lang="en" sex="m">Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire.
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@ -8497,9 +8497,9 @@ Prerequisite: Access to Army.
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Specifics: Inspire Allies: Able to inspire allies within 30 feet, giving them +2 on saving throws, attacks rolls, ability checks (turning), skill checks and damages rolls. Allies must be able to hear you.
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The effect will last for charisma modifier rounds.
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Use: Automatic.</entry>
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<entry id="45759" lang="en" sex="m">Die Hard</entry>
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<entry id="45759" lang="en" sex="m">Diehard</entry>
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<entry id="45760" lang="en" sex="m">Type of Feat: General
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Prerequisite: Base Attack Bonus 2, Iron Will, Toughness, Crusader level 10 or Battleguard of Tempus level 7
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Prerequisite: Endurance or Crusader level 10 or Battleguard of Tempus level 7
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Specifics: When your hit points are reduced to 0 or below, you automatically become stable. You heal to 1 HP. Your bonus attack decreases and your spells fail.
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Use: Automatic.</entry>
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<entry id="45761" lang="en" sex="m">Enchant Weapon +1</entry>
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@ -10655,25 +10655,25 @@ Strong Saves: Reflex and Will
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Level:
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1: Mind blade, Weapon Focus(mind blade), Wild Talent
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Level 2: Throw mind blade
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Level 3: Psychic strike +1d8
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Level 4: +1 mind blade
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Level 5: Free draw, shape mind blade
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Level 6: Mind blade enhancement +1, Speed of Thought
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Level 7: Psychic strike +2d8
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Level 8: +2 mind blade
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Level 9: Bladewind, Greater Weapon Focus(mind blade)
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Level 10: Mind blade enhancement +2
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Level 11: Psychic strike +3d8
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Level 12: +3 mind blade
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Level 13: Knife to the soul
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Level 14: Mind blade enhancement +3
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Level 15: Psychic strike +4d8
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Level 16: +4 mind blade
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Level 17: Multiple throw
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Level 18: Mind blade enhancement +4
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Level 19: Psychic strike +5d8
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Level 20: +5 mind blade
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2: Throw mind blade
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3: Psychic strike +1d8
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4: +1 mind blade
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5: Free draw, shape mind blade
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6: Mind blade enhancement +1, Speed of Thought
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7: Psychic strike +2d8
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8: +2 mind blade
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9: Bladewind, Greater Weapon Focus(mind blade)
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10: Mind blade enhancement +2
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11: Psychic strike +3d8
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12: +3 mind blade
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13: Knife to the soul
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14: Mind blade enhancement +3
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15: Psychic strike +4d8
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16: +4 mind blade
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17: Multiple throw
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18: Mind blade enhancement +4
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19: Psychic strike +5d8
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20: +5 mind blade
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Mind blade (Su): A soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways to a short sword. A mind blade is considered a magic weapon (+1) for the purpose of overcoming damage reduction.
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@ -21140,7 +21140,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora
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- Hit Die: d6
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- Proficiencies: Celebrants of Sharess gain no proficiencies
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- Skill Points: 6 + Int Modifier.
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- Skill Points: 6+ Int modifier.
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REQUIREMENTS:
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@ -43230,7 +43230,7 @@ At level 24, the Ninja is capable of enhanced acrobatics gaining a +8 bonus to T
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<entry id="55134" lang="en" sex="m">Ninja AC Bonus</entry>
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<entry id="55135" lang="en" sex="m">Type of Feat: Class
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Prerequisite: Ninja level 1.
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Specifics: Ninjas add their Wisdom modifier to their Armor Class.
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Specifics: When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
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Use: Automatic.</entry>
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<entry id="55136" lang="en" sex="m">Ghost-Faced Killer</entry>
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<entry id="55137" lang="en" sex="m">Ghost-Faced Killers</entry>
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@ -44413,7 +44413,7 @@ Dragon shamans respect true dragons as power incarnate. Some worship dragons, b
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- Hit Die: d10
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- Proficiencies: Dragon shamans are proficient with simple weapons, with light and medium armor, and with shields.
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- Skill Points: 2 + Int Modifier
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- Skill Points: 2+ Int Modifier
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CLASS SKILLS: Appraise, Bluff, Craft, Heal, Hide, Intimidate, Jump, Lore, Move Silently, Persuade, Search, Sense Motive, Spellcraft
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@ -48623,7 +48623,7 @@ Benefit: Once per round, when you deal damage to a flat-footed foe (or a foe you
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Use: Automatic</entry>
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<entry id="57777" lang="en" sex="m">Inlindl School</entry>
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<entry id="57778" lang="en" sex="m">Type of Feat: General
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Prerequisite: Expertise, Weapon Focus, Shield Proficiency, Int 13
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Prerequisite: Expertise, Weapon Finesse, Shield Proficiency, Int 13
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Benefit: You can choose to sacrifice your shield bonus to AC in exchange for a bonus on melee attack rolls equal to one-half that bonus. This bonus applies only on attacks made with light weapons.
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Use: Selected</entry>
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<entry id="57779" lang="en" sex="m">Divine Intercession</entry>
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@ -49116,7 +49116,7 @@ Those they name as heretics or servants of evil call them zealots. Those they pr
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- Hit Die: d8
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- Proficiencies: Shadowbane Stalkers gain no proficiencies.
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- Skill Points: 6 + Int Modifier.
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- Skill Points: 6+ Int modifier.
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REQUIREMENTS:
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@ -58875,8 +58875,7 @@ Use: Selected</entry>
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<entry id="60921" lang="en" sex="m">Incarnum Blades</entry>
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<entry id="60922" lang="en" sex="m">incarnum blade</entry>
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<entry id="60923" lang="en" sex="m">(PRESTIGE CLASS)
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Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice. By itself,
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this blademeld grants him amazing combat prowess. When bound to his chakras, it also enhances his personal combat abilities, infusing them with the power of incarnum. When he dies, the incarnum blade merges with the soul energy that powers his weapon, becoming part of the soul legacy upon which future heroes can draw.
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Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice. By itself, this blademeld grants him amazing combat prowess. When bound to his chakras, it also enhances his personal combat abilities, infusing them with the power of incarnum. When he dies, the incarnum blade merges with the soul energy that powers his weapon, becoming part of the soul legacy upon which future heroes can draw.
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- Hit Die: d10
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- Proficiencies: Incarnum Blades gain no new proficiencies
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@ -67483,8 +67482,7 @@ Temples to evil deities sell cursed water at cost (making no profit).
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<entry id="69343" lang="en" sex="m">Warmage Flame Strike</entry>
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<entry id="69344" lang="en" sex="m">Warmage Greater Fireburst</entry>
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<entry id="69345" lang="en" sex="m">Warmage Snilloc's Major Missile</entry>
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<entry id="69346" lang="en" sex="m">Warmage Mass Fire Shield
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</entry>
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<entry id="69346" lang="en" sex="m">Warmage Mass Fire Shield</entry>
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<entry id="69347" lang="en" sex="m">Warmage Mass Fire Shield: Red</entry>
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<entry id="69348" lang="en" sex="m">Warmage Mass Fire Shield: Blue</entry>
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<entry id="69349" lang="en" sex="m">Warmage Prismatic Ray</entry>
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@ -74280,44 +74278,130 @@ FEAT FEATURES:
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Level
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1: AC Armor +4
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2: Exalted Feat
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3: AC Armor +5
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4: Weapon enhancement +1
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Exalted Feat
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6: AC Armor +6
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AC Deflection +1
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Exalted Feat
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7: All saving throws +1
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Ability score enhancement +2
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8: AC Natural +1
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Exalted Feat
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9: AC Armor +7
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10: Weapon enhancement +2
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DR 5/-
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Exalted Feat
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11: Ability score enhancement +4/+2
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12: AC Armor +8
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AC Deflection +2
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Exalted Feat
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13: All saving throws +2
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Energy (fire/cold/electric/sonic/acid) resistance 5
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14: Weapon enhancement +3
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Freedom of Movement
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Exalted Feat
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15: AC Armor +9
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Ability score enhancement +6/+4/+2
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16: AC Natural +2
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Exalted Feat
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17: Weapon enhancement +4
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All saving throws +3
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Regeneration 1
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18: AC Armor +10
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AC Deflection +3
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True Seeing
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Exalted Feat
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19: Ability score enhancement +8/+6/+4/+2
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DR 10/-
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20: Weapon enhancement +5
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Energy resistance 15
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Exalted Feat
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*This is based on Vow of Poverty 3.0, with the following variations:
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- Can only be selected at Level 1
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- No Bonus exalted feat every 2 levels (we just have other 2, wouldn't make sense)
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- No Endure elements, Sustenance, Mind shielding (would have little impact on NWN gameplay)
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- No Sacred Vow as requirement (so a Level 1 from any race can get it and to partially offset the lack of Bonus exalted feat)
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- The level progression continues the same during the Epic Levels
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</entry>
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<entry id="213094" lang="en" sex="m">Daring Warrior</entry>
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<entry id="213095" lang="en" sex="m">Type of Feat: General
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Prerequisite: Weapon Specialization, Grace +1
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Specifics: Your fighter and swashbuckler levels stack for the purpose of determining your competence bonus on Reflex saves from the grace class feature and the swashbuckler's dodge bonus to AC. For example, a 6th-level fighter/5th-level swashbuckler has grace +2 and gains a +2 dodge bonus to AC, as if she were an 11th-level swashbuckler.
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Use: Automatic
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Special: A fighter can select Daring Warrior as one of his fighter bonus feats</entry>
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<entry id="213096" lang="en" sex="m">Charming the Arrow</entry>
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<entry id="213097" lang="en" sex="m">Type of Feat: General
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Prerequisite: Fey
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Specifics: You may use your Charisma modifier instead of your Dexterity modifier on attack rolls when using a bow or crossbow.
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Use: Automatic
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Special: A fighter can select Charming the Arrow as one of his fighter bonus feats</entry>
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<entry id="213098" lang="en" sex="m">Martial Stalker</entry>
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<entry id="213099" lang="en" sex="m">Type of Feat: General
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Prerequisite: Ki Power, Proficiency with all martial weapons
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Specifics: Your fighter and ninja levels stack for the purpose of determining the size of your ki pool, as well as your AC bonus. For example, a 5th-level fighter/1st-level ninja with this feat could use his ki powers a number of times equal to 3 (one-half his ninja and fighter levels) + his Wisdom bonus (if any), and would have a +1 bonus to AC (as if he were a 6th-level ninja).
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Use: Automatic
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Special: A fighter can select Martial Stalker as one of his fighter bonus feats</entry>
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<entry id="213198" lang="en" sex="m">Investigator</entry>
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<entry id="213199" lang="en" sex="m">Type of Feat: General
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Benefit: You get a +2 bonus on all Sense Motive and Search checks.
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Use: Automatic</entry>
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<entry id="213200" lang="en" sex="m">## Hidden Talent Reserve ##</entry>
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<entry id="213201" lang="en" sex="m">Hidden Talent</entry>
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<entry id="213202" lang="en" sex="m">Type of Feat: General
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Prerequsites:
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CHA 11+, This feat can only be taken at 1st level.
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Benefit:
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Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points, and you can take psionic feats, metapsionic feats, and psionic item creation feats. If you have or take a class that grants power points, the power points gained from Hidden Talent are added to your total power point reserve.
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When you take this feat, choose one 1st-level power from any psionic class list. You know this power (it becomes one of your powers known). You can manifest this power with the power points provided by this feat if you have a Charisma score of 11 or higher. If you have no psionic class levels, you are considered a 1st-level manifester when manifesting this power. If you have psionic class levels, you can manifest the power at the highest manifester level you have attained. (This is not a manifester level, and it does not add to any manifester levels gained by taking psionic classes.) If you have no psionic class levels, use Charisma to determine how powerful a power you can manifest and how hard those powers are to resist.</entry>
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<entry id="213203" lang="en" sex="m">Hidden Talent (Biofeedback)</entry>
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<entry id="213204" lang="en" sex="m">Hidden Talent (Bite of the Wolf)</entry>
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<entry id="213205" lang="en" sex="m">Hidden Talent (Bolt)</entry>
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<entry id="213206" lang="en" sex="m">Hidden Talent (Burst)</entry>
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<entry id="213207" lang="en" sex="m">Hidden Talent (Call To Mind)</entry>
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<entry id="213208" lang="en" sex="m">Hidden Talent (Call Weaponry)</entry>
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<entry id="213209" lang="en" sex="m">Hidden Talent (Chameleon)</entry>
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<entry id="213210" lang="en" sex="m">Hidden Talent (Claws of the Beast)</entry>
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<entry id="213211" lang="en" sex="m">Hidden Talent (Compression)</entry>
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<entry id="213212" lang="en" sex="m">Hidden Talent (Conceal Thoughts)</entry>
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<entry id="213213" lang="en" sex="m">Hidden Talent (Create Sound)</entry>
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<entry id="213214" lang="en" sex="m">Hidden Talent (Crystal Shard)</entry>
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<entry id="213215" lang="en" sex="m">Hidden Talent (Daze)</entry>
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<entry id="213216" lang="en" sex="m">Hidden Talent (Deceleration)</entry>
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<entry id="213217" lang="en" sex="m">Hidden Talent (Precognance, Defensive)</entry>
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<entry id="213218" lang="en" sex="m">Hidden Talent (Demoralize)</entry>
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<entry id="213219" lang="en" sex="m">Hidden Talent (Disable)</entry>
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<entry id="213220" lang="en" sex="m">Hidden Talent (Dissipating Touch)</entry>
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<entry id="213221" lang="en" sex="m">Hidden Talent (Distract)</entry>
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<entry id="213222" lang="en" sex="m">Hidden Talent (Elf Sight)</entry>
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<entry id="213223" lang="en" sex="m">Hidden Talent (Empathy)</entry>
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<entry id="213224" lang="en" sex="m">Hidden Talent (Empty Mind)</entry>
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<entry id="213225" lang="en" sex="m">Hidden Talent (Energy Ray)</entry>
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<entry id="213226" lang="en" sex="m">Hidden Talent (Entangling Ectoplasm)</entry>
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<entry id="213227" lang="en" sex="m">Hidden Talent (Expansion)</entry>
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<entry id="213228" lang="en" sex="m">Hidden Talent (Far Hand)</entry>
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<entry id="213229" lang="en" sex="m">Hidden Talent (Force Screen)</entry>
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<entry id="213230" lang="en" sex="m">Hidden Talent (Grease)</entry>
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<entry id="213231" lang="en" sex="m">Hidden Talent (Hammer)</entry>
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<entry id="213232" lang="en" sex="m">Hidden Talent (Inertial Armour)</entry>
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<entry id="213233" lang="en" sex="m">Hidden Talent (Matter Agitation)</entry>
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<entry id="213234" lang="en" sex="m">Hidden Talent (Metaphysical Claw)</entry>
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<entry id="213235" lang="en" sex="m">Hidden Talent (Metaphysical Weapon)</entry>
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<entry id="213236" lang="en" sex="m">Hidden Talent (Mind Thrust)</entry>
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<entry id="213237" lang="en" sex="m">Hidden Talent (My Light)</entry>
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<entry id="213238" lang="en" sex="m">Hidden Talent (Precognance, Offensive)</entry>
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<entry id="213239" lang="en" sex="m">Hidden Talent (Prescience, Offensive)</entry>
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<entry id="213240" lang="en" sex="m">Hidden Talent (Prevenom)</entry>
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<entry id="213241" lang="en" sex="m">Hidden Talent (Prevenom Weapon)</entry>
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<entry id="213242" lang="en" sex="m">Hidden Talent (Skate)</entry>
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<entry id="213243" lang="en" sex="m">Hidden Talent (Stomp)</entry>
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<entry id="213244" lang="en" sex="m">Hidden Talent (Synesthete)</entry>
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<entry id="213245" lang="en" sex="m">Hidden Talent (Telempathic Projection)</entry>
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<entry id="213246" lang="en" sex="m">Hidden Talent (Thicken Skin)</entry>
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<entry id="213247" lang="en" sex="m">Hidden Talent (Vigor)</entry>
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<entry id="213248" lang="en" sex="m">Hidden Talent (Grip Of Iron)</entry>
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<entry id="213272" lang="en" sex="m">Force Missiles</entry>
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<entry id="213273" lang="en" sex="m">Evocation [Force]
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Level: Sorcerer 4, Wizard 4,
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@ -74506,4 +74590,29 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An
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<entry id="213316" lang="en" sex="m">Tortoise Shell (12)</entry>
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<entry id="213317" lang="en" sex="m">Tortoise Shell (15)</entry>
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<entry id="213318" lang="en" sex="m">Tortoise Shell (18)</entry>
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<entry id="213319" lang="en" sex="m">Sanctify Ki Strike</entry>
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<entry id="213320" lang="en" sex="m">Type of Feat: Exalted
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Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike
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Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction.</entry>
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<entry id="213321" lang="en" sex="m">Holy Ki Strike</entry>
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<entry id="213322" lang="en" sex="m">Type of Feat: Exalted
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Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike
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Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat.</entry>
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<entry id="213323" lang="en" sex="m">Fist of the Heavens</entry>
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<entry id="213324" lang="en" sex="m">Type of Feat: Exalted
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Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike
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Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned.</entry>
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<entry id="213325" lang="en" sex="m">Vow of Abstinence</entry>
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<entry id="213326" lang="en" sex="m">Type of Feat: Exalted
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Prerequisite: Sacred Vow
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Specifics: You gain a +4 perfection bonus on Fortitude saving throws against poisons and drugs (as long as you are subjected to a drug unwillingly).
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Special: You cannot consume intoxicating, stimulating, depressant, or hallucinogenic substances, including alcohol, caffeine, and other drugs.</entry>
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<entry id="213327" lang="en" sex="m">Vow of Chastity</entry>
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<entry id="213328" lang="en" sex="m">Type of Feat: Exalted
|
||||
Prerequisite: Sacred Vow
|
||||
Specifics: You gain a +4 perfection bonus on Will saving throws against charm and phantasm spells and effects.</entry>
|
||||
<entry id="213329" lang="en" sex="m">Gift of Faith</entry>
|
||||
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
|
||||
Prerequisite: Wis 13+
|
||||
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
|
||||
</tlk>
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Reference in New Issue
Block a user