56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Quick March
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//:: FileName sp_quickmarch.nss
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//:://////////////////////////////////////////////
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/** @file Transmutation
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Level: Cleric 2, Paladin 2,
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Components: V, S, DF,
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Casting Time: 1 swift action
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Range: Medium (100 ft. + 10 ft./level)
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Target: Allies in a 20-ft.-radius burst
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Duration: 1 round
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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Upon casting this spell, your feet and those of your
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allies glow with a yellow nimbus of light.
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Quick march increases your allies' base land speed by
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30 feet. (This adjustment is considered an enhancement
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bonus.) There is no effect on other modes of movement,
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such as burrow, climb, fly, or swim. As with any
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effect that increases a creature's speed, this spell
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affects maximum jumping distance.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 7/19/22
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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float fDur = RoundsToSeconds(1);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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effect eSpeed = EffectMovementSpeedIncrease(100);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20), lLoc, FALSE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsReactionTypeFriendly(oTarget))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSpeed, oTarget, fDur);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HASTE), oTarget);
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20), lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |