Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Flare
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//:: [X0_S0_Flare.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creature hit by ray loses 1 to attack rolls.
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DURATION: 10 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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//if (GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLevel = CasterLvl + SPGetPenetr();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 416));
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// * Apply the hit effect so player knows something happened
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// If already blinded no affect
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if(!PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget) && (GetRacialType(oTarget) != RACIAL_TYPE_OOZE) && PRCGetIsAliveCreature(oTarget))
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{
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//Make SR Check
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if((!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel)))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Set damage effect
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effect eBad = EffectAttackDecrease(1);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBad, oTarget, RoundsToSeconds(10),TRUE,-1,CasterLvl);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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