Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
134 lines
4.4 KiB
Plaintext
134 lines
4.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Bigby's Grasping Hand
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//:: [x0_s0_bigby3]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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make an attack roll. If succesful target is held for 1 round/level
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*/
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//
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// Altered to calculate grapple check correctly per pnp rules.
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//
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 7, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_combmove"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nClassType = PRCGetLastSpellCastClass();
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 461, TRUE));
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// Check spell resistance
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl+ SPGetPenetr()))
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{
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// Check caster ability vs. target's AC
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int nCasterModifier = (GetAbilityScoreForClass(nClassType, OBJECT_SELF) -10)/2;
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int nCasterRoll = d20(1)
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+ nCasterModifier
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+ CasterLvl + 10 + -1;
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int nTargetRoll = GetAC(oTarget);
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// Give the caster feedback about the grapple check if he is a PC.
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if (GetIsPC(OBJECT_SELF))
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{
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SendMessageToPC(OBJECT_SELF, nCasterRoll >= nTargetRoll ?
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"Bigby's Grasping Hand hit" : "Bigby's Grasping Hand missed");
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}
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// * grapple HIT succesful,
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if (nCasterRoll >= nTargetRoll)
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{
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// * now must make a GRAPPLE check to
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// * hold target for duration of spell
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// * check caster ability vs. target's size & strength
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nCasterRoll = d20(1) + nCasterModifier
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+ CasterLvl
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+ 10 + 4;
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int nAttackerGrappleMod = nCasterModifier
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+ CasterLvl
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+ 10 + 4;
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int nGrapple = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
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if (nGrapple)
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{
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// Hold the target paralyzed
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effect eKnockdown = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eHand = EffectVisualEffect(VFX_DUR_BIGBYS_GRASPING_HAND);
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effect eLink = EffectLinkEffects(eKnockdown, eDur);
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eLink = EffectLinkEffects(eHand, eLink);
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eLink = EffectLinkEffects(eVis, eLink);
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if (GetIsImmune(oTarget, EFFECT_TYPE_PARALYZE) == FALSE)
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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eLink, oTarget,
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RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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// SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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// eVis, oTarget,RoundsToSeconds(nDuration));
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FloatingTextStrRefOnCreature(2478, OBJECT_SELF);
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}
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}
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else
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{
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FloatingTextStrRefOnCreature(83309, OBJECT_SELF);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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