Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Sannish
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//:: FileName sp_sannish.nss
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//:://////////////////////////////////////////////
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/** Script for the drug Sannish
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Author: Tenjac
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Created: 5/23/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_drugfunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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float fDur = HoursToSeconds(d4());
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// Initial effect
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ApplyAbilityDamage(oPC, ABILITY_WISDOM, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
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effect eNerf = EffectAttackDecrease(1);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNerf, oPC, fDur);
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//Secondary - Immune to pain
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SetLocalInt(oPC, "PRC_ImmuneToPain_Sannish", 1);
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DelayCommand(HoursToSeconds(d4(1)), DeleteLocalInt(oPC, "PRC_ImmuneToPain_Sannish"));
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//Overdose
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if(GetOverdoseCounter(oPC, "PRC_SannishOD"))
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{
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effect eDaze = EffectDazed();
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float fDur = HoursToSeconds(d4(2));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oPC, fDur);
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}
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//OD increment
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IncrementOverdoseTracker(oPC, "PRC_Sannish", fDur);
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}
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