Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
/*
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nw_s0_poison
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Must make a touch attack. If successful the target
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is struck down with wyvern poison.
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By: Preston Watamaniuk
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Created: May 22, 2001
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Modified: Jun 15, 2006
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Moved touch attack roll to after hostility
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check
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void DoPoison(object oTarget, object oCaster, int nDC, int CasterLvl, int nMetaMagic){
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//Declare major variables
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int nDam = PRCGetMetaMagicDamage(-1, 1, 10, 0, 0, nMetaMagic);
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//effect eDamage = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDam);
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//effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_IMP_POISON_L), eDamage);
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// First check for poison immunity, if not, make a fort save versus spells.
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
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!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL, oCaster))
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{
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//Apply the poison effect and VFX impact
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//SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,TRUE,-1,CasterLvl);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_PERMANENT, TRUE, 0.0f, TRUE, oCaster);
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}
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int CasterLvl = nCasterLevel;
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int nDC = PRCGetSaveDC(oTarget,oCaster);
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//not sure why it was doing this instead Primogenitor
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//10 + (CasterLvl / 2) + GetAbilityModifier(ABILITY_WISDOM);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int iAttackRoll = 0; //placeholder
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int nTouch = PRCDoMeleeTouchAttack(oTarget);;// Was a constant 1. No idea why - Ornedan
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_POISON));
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//Make touch attack
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if (iAttackRoll > 0)
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{
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget))
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{
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// Primary damage
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DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic);
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// Secondary damage
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DelayCommand(MinutesToSeconds(1), DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic));
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |